UI_Settings 0 0 348 548 Options images/facetracknoir.pngimages/facetracknoir.png Qt::LeftToRight false 0 Shortcuts Global shortcuts 0 0 <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward while the key is pressed.<br/></p></body></html> true QGroupBox { border: 0; } Toggle false 50 16777215 Shift 50 16777215 Ctrl 90 0 Select Number QComboBox::InsertAlphabetically Center false 50 16777215 Alt Zero false 50 16777215 Alt 50 16777215 Ctrl 50 16777215 Alt 50 16777215 Ctrl 50 16777215 Shift 90 0 Select Number QComboBox::InsertAlphabetically 50 16777215 Shift 90 0 Select Number QComboBox::InsertAlphabetically Center at startup Minimize to tray Qt::Vertical 20 40 Camera Camera offset Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect. Qt::AlignJustify|Qt::AlignVCenter true 2 QGroupBox { border: 0; } Roll 80 0 -180 180 80 0 -180 180 Pitch 80 0 -180 180 Yaw Center pose offset Alter the centered position sent to games by a fixed amount. true 2 QGroupBox { border: 0; } Qt::AlignCenter false false deg. 3 -180.000000000000000 180.000000000000000 cm 3 -100.000000000000000 100.000000000000000 TX cm 3 -100.000000000000000 100.000000000000000 RY TY deg. 3 -180.000000000000000 180.000000000000000 TZ RZ cm 3 -100.000000000000000 100.000000000000000 RX deg. 3 -180.000000000000000 180.000000000000000 Qt::Vertical 20 40 Output 0 0 Translation compensation false With compensation on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation. Qt::AlignJustify|Qt::AlignVCenter true 2 Enable Disable Z axis compensation 65536 65536 true Output remap Qt::AlignCenter false false QLayout::SetMinAndMaxSize 6 Assign input axis to output axis. Qt::AlignJustify|Qt::AlignVCenter true QGroupBox { border: 0; } Roll X Invert X Y Z Yaw Pitch Roll Disabled Pitch X Y Z Yaw Pitch Roll Disabled X Y Z Yaw Pitch Roll Disabled Y Destination Yaw Source X Y Z Yaw Pitch Roll Disabled X Y Z Yaw Pitch Roll Disabled Z X Y Z Yaw Pitch Roll Disabled label_15 label_13 label_14 src_yaw invert_yaw label_7 src_pitch label_8 invert_pitch label_9 src_roll invert_roll label_10 src_x invert_x label_11 src_y invert_y label_12 src_z invert_z Qt::Vertical 20 40 Game detection Game detection 0 0 Start tracking automatically when a game starts with selected profile, and stop when the game exits. true QDialogButtonBox::Cancel|QDialogButtonBox::Ok process_detector QWidget
facetracknoir/process_detector.h
chkCenterShift tabWidget chkCenterAlt cbxCenterKey chkToggleShift chkToggleCtrl chkToggleAlt cbxToggleKey chkZeroShift chkZeroCtrl chkZeroAlt cbxZeroKey center_at_startup trayp chkCenterCtrl camera_yaw camera_pitch camera_roll pos_rx pos_ry pos_rz pos_tx pos_ty pos_tz tcomp_enable tcomp_rz src_yaw invert_yaw src_pitch invert_pitch src_roll invert_roll src_x invert_x src_y invert_y src_z invert_z startEngineClicked() stopEngineClicked() cameraSettingsClicked()