UI_Settings 0 0 462 689 Options images/facetracknoir.pngimages/facetracknoir.png Qt::LeftToRight false 0 Shortcuts Global shortcuts 0 0 <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward while the key is pressed.<br/></p></body></html> true QGroupBox { border: 0; } Center false Toggle false Zero false Bind Bind Bind Center at startup Minimize to tray Qt::Vertical 20 40 Camera Point extraction QFrame::StyledPanel QFrame::Raised Threshold threshold_slider Intensity threshold for point extraction 255 1 127 Qt::Horizontal QSlider::TicksBothSides 25 QFrame::NoFrame QFrame::Raised Min size mindiam_spin Minimum point diameter px 1024 Max size maxdiam_spin Maximum point diameter px 1024 Status Not running Device Dynamic pose resolution 640x480, 75 Hz 640x480, 60 Hz 320x240, 189 Hz 320x240, 120 Hz Mode 56° 75° Field of view Dynamic pose timeout ms 1 10000 Camera offset Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect. Qt::AlignJustify|Qt::AlignVCenter true 2 QGroupBox { border: 0; } Roll 80 0 -180 180 80 0 -180 180 Pitch 80 0 -180 180 Yaw Qt::Vertical 20 40 Model QGroupBox { border: 0; } QFrame { border: 0; } QFrame::NoFrame QFrame::Raised 0 20 0 40 0 Hat 0 0 120 108 120 108 :/images/trackhat-hat.png true 0 0 130 130 130 130 :/images/trackhat-clip-right.png true Right-handed clip 0 0 130 130 130 130 :/images/trackhat-clip-left.png true Left-handed clip QFrame { border: 0; } QFrame::NoFrame QFrame::Raised 0 31 Model used Cap Clip Clip left-handed 0 0 Model position calibration QFrame::NoFrame QFrame::Raised 0 0 x: mm -65535 65536 0 0 y: mm -65535 65536 0 0 z: mm -65535 65536 <html><head/><body><p>Only pitch and yaw during calibration.</p><p>Don't roll and don't translate.</p></body></html> false Toggle calibration true Output 0 0 Translation compensation false With compensation on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation. Qt::AlignJustify|Qt::AlignVCenter true 2 Enable Disable Z axis compensation 65536 65536 true Output remap Qt::AlignCenter false false QLayout::SetMinAndMaxSize 6 Assign input axis to output axis. Qt::AlignJustify|Qt::AlignVCenter true QGroupBox { border: 0; } Roll X Invert X Y Z Yaw Pitch Roll Disabled Pitch X Y Z Yaw Pitch Roll Disabled X Y Z Yaw Pitch Roll Disabled Y Destination Yaw Source X Y Z Yaw Pitch Roll Disabled X Y Z Yaw Pitch Roll Disabled Z X Y Z Yaw Pitch Roll Disabled label_15 label_13 label_14 src_yaw invert_yaw label_7 src_pitch label_8 invert_pitch label_9 src_roll invert_roll label_10 src_x invert_x label_11 src_y invert_y label_12 src_z invert_z Qt::Vertical 20 40 Filter QFrame::NoFrame QFrame::Raised 99 5 Qt::Horizontal QSlider::TicksAbove 25 0 0 Rotation sensitivity Smoothing 48 0 0 ms 100 10 25 Qt::Horizontal QSlider::TicksAbove 25 Translation deadzone Rotation deadzone 100 Qt::Horizontal 100 Qt::Horizontal 0mm 0 0 Translation sensitivity 0mm 99 5 Qt::Horizontal QSlider::TicksAbove 25 GroupBox 0 0 7 QFrame::NoFrame <html><head/><body><p align="justify"><br/><span style=" font-size:10pt;">Accela by </span><a href="https://github.com/sthalik"><span style=" font-size:10pt; text-decoration: underline; color:#0057ae;">Stanisław Halik</span></a><span style=" font-size:10pt;"><br/>Thanks to </span><a href="https://github.com/dbaarda"><span style=" font-size:10pt; text-decoration: underline; color:#0057ae;">Donovan Baarda</span></a></p><p align="right"><span style=" font-size:10pt;">2012-2015</span></p><p align="right"><br/></p></body></html> Qt::RichText false Qt::AlignCenter true 0 0 true Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse|Qt::TextBrowserInteraction|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse <html><head/><body><p>Visit <a href="https://github.com/opentrack/opentrack/wiki/Accela-in-opentrack-2.3"><span style=" text-decoration: underline; color:#0000ff;">our wiki</span></a> for description of the settings.</p></body></html> true Game detection Game detection 0 0 Start tracking automatically when a game starts with selected profile, and stop when the game exits. true QDialogButtonBox::Cancel|QDialogButtonBox::Ok process_detector QWidget
facetracknoir/process_detector.h
tabWidget center_at_startup trayp camera_yaw camera_pitch camera_roll tcomp_enable tcomp_rz src_yaw invert_yaw src_pitch invert_pitch src_roll invert_roll src_x invert_x src_y invert_y src_z invert_z 5 5 true true true startEngineClicked() stopEngineClicked() cameraSettingsClicked()