/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2012 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage: http://facetracknoir.sourceforge.net/home/default.htm * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * *********************************************************************************/ #include "tracker.h" #include "facetracknoir.h" #include #include #if defined(_WIN32) # include #endif Tracker::Tracker( FaceTrackNoIR *parent ) : should_quit(false), do_center(false), enabled(true), compensate(true) { // Retieve the pointer to the parent mainApp = parent; // Load the settings from the INI-file } Tracker::~Tracker() { } static void get_curve(double pos, double& out, THeadPoseDOF& axis) { bool altp = (pos < 0) && axis.altp; if (altp) { out = axis.invert * axis.curveAlt.getValue(pos); axis.curve.setTrackingActive( false ); axis.curveAlt.setTrackingActive( true ); } else { out = axis.invert * axis.curve.getValue(pos); axis.curve.setTrackingActive( true ); axis.curveAlt.setTrackingActive( false ); } out += axis.zero; } /** QThread run method @override **/ void Tracker::run() { T6DOF offset_camera, new_camera, gameoutput_camera, target_camera, target_camera2; bool bTracker1Confid = false; bool bTracker2Confid = false; double newpose[6] = {0}; double last_post_filter[6]; #if defined(_WIN32) (void) timeBeginPeriod(1); #endif for (;;) { if (should_quit) break; if (Libraries->pSecondTracker) { bTracker2Confid = Libraries->pSecondTracker->GiveHeadPoseData(newpose); } if (Libraries->pTracker) { bTracker1Confid = Libraries->pTracker->GiveHeadPoseData(newpose); } { QMutexLocker foo(&mtx); const bool confid = bTracker1Confid || bTracker2Confid; if ( confid ) { for (int i = 0; i < 6; i++) mainApp->axis(i).headPos = newpose[i]; } if (do_center) { for (int i = 0; i < 6; i++) offset_camera.axes[i] = target_camera.axes[i]; do_center = false; if (Libraries->pFilter) Libraries->pFilter->Initialize(); } if (enabled && confid) { for (int i = 0; i < 6; i++) target_camera.axes[i] = mainApp->axis(i).headPos; target_camera2 = target_camera - offset_camera; } if (Libraries->pFilter) { for (int i = 0; i < 6; i++) last_post_filter[i] = gameoutput_camera.axes[i]; Libraries->pFilter->FilterHeadPoseData(target_camera2.axes, new_camera.axes, last_post_filter); } else { new_camera = target_camera2; } for (int i = 0; i < 6; i++) { get_curve(new_camera.axes[i], output_camera.axes[i], mainApp->axis(i)); } if (compensate) { const auto H = output_camera.axes[Yaw] * M_PI / 180; const auto P = output_camera.axes[Pitch] * M_PI / 180; const auto B = output_camera.axes[Roll] * M_PI / 180; const auto cosH = cos(H); const auto sinH = sin(H); const auto cosP = cos(P); const auto sinP = sin(P); const auto cosB = cos(B); const auto sinB = sin(B); double foo[] = { cosH * cosB - sinH * sinP * sinB, - sinB * cosP, sinH * cosB + cosH * sinP * sinB, cosH * sinB + sinH * sinP * cosB, cosB * cosP, sinB * sinH - cosH * sinP * cosB, - sinH * cosP, - sinP, cosH * cosP, }; cv::Mat rmat(3, 3, CV_64F, foo); cv::Mat tvec(3, 1, CV_64F, output_camera.axes); cv::Mat ret = rmat * tvec; cv::Mat junk1(3, 3, CV_64FC1), junk2(3, 3, CV_64FC1); for (int i = 0; i < 3; i++) output_camera.axes[i] = ret.at(i); } if (Libraries->pProtocol) { gameoutput_camera = output_camera; Libraries->pProtocol->sendHeadposeToGame( gameoutput_camera.axes ); // degrees & centimeters } } msleep(15); } #if defined(_WIN32) (void) timeEndPeriod(1); #endif for (int i = 0; i < 6; i++) { mainApp->axis(i).curve.setTrackingActive(false); mainApp->axis(i).curveAlt.setTrackingActive(false); } } // // Get the raw headpose, so it can be displayed. // void Tracker::getHeadPose( double *data ) { QMutexLocker foo(&mtx); for (int i = 0; i < 6; i++) { data[i] = mainApp->axis(i).headPos; } } // // Get the output-headpose, so it can be displayed. // void Tracker::getOutputHeadPose( double *data ) { QMutexLocker foo(&mtx); for (int i = 0; i < 6; i++) data[i] = output_camera.axes[i]; } void Tracker::setInvertAxis(Axis axis, bool invert) { mainApp->axis(axis).invert = invert? -1.0 : 1.0; }