/* Copyright (c) 2012-2013 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ /* * this file appeared originally in facetracknoir, was rewritten completely * following opentrack fork. * * originally written by Wim Vriend. */ #include "tracker.h" #include "facetracknoir.h" #include #include #include #if defined(_WIN32) # include #endif Tracker::Tracker( FaceTrackNoIR *parent ) : should_quit(false), do_center(false), enabled(true), compensate(true) { mainApp = parent; } Tracker::~Tracker() { } static void get_curve(double pos, double& out, THeadPoseDOF& axis) { bool altp = (pos < 0) && axis.altp; if (altp) { out = axis.invert * axis.curveAlt.getValue(pos); axis.curve.setTrackingActive( false ); axis.curveAlt.setTrackingActive( true ); } else { out = axis.invert * axis.curve.getValue(pos); axis.curve.setTrackingActive( true ); axis.curveAlt.setTrackingActive( false ); } out += axis.zero; } static void t_compensate(double* input, double* output) { const auto H = input[Yaw] * M_PI / 180; const auto P = input[Pitch] * M_PI / 180; const auto B = input[Roll] * M_PI / 180; const auto cosH = cos(H); const auto sinH = sin(H); const auto cosP = cos(P); const auto sinP = sin(P); const auto cosB = cos(B); const auto sinB = sin(B); double foo[] = { cosH * cosB - sinH * sinP * sinB, - sinB * cosP, sinH * cosB + cosH * sinP * sinB, cosH * sinB + sinH * sinP * cosB, cosB * cosP, sinB * sinH - cosH * sinP * cosB, - sinH * cosP, - sinP, cosH * cosP, }; cv::Mat rmat(3, 3, CV_64F, foo); const cv::Mat tvec(3, 1, CV_64F, input); cv::Mat ret = rmat * tvec; for (int i = 0; i < 3; i++) output[i] = ret.at(i); } /** QThread run method @override **/ void Tracker::run() { T6DOF offset_camera, gameoutput_camera; double newpose[6] = {0}; double last_post_filter[6] ; int sleep_ms = 15; if (Libraries->pTracker) sleep_ms = std::min(sleep_ms, 1000 / Libraries->pTracker->preferredHz()); if (Libraries->pSecondTracker) sleep_ms = std::min(sleep_ms, 1000 / Libraries->pSecondTracker->preferredHz()); qDebug() << "tracker Hz:" << 1000 / sleep_ms; #if defined(_WIN32) (void) timeBeginPeriod(1); #endif for (;;) { if (should_quit) break; if (Libraries->pSecondTracker) { Libraries->pSecondTracker->GiveHeadPoseData(newpose); } if (Libraries->pTracker) { Libraries->pTracker->GiveHeadPoseData(newpose); } { QMutexLocker foo(&mtx); for (int i = 0; i < 6; i++) mainApp->axis(i).headPos = newpose[i]; if (do_center) { for (int i = 0; i < 6; i++) offset_camera.axes[i] = mainApp->axis(i).headPos; do_center = false; if (Libraries->pFilter) Libraries->pFilter->Initialize(); } T6DOF target_camera, target_camera2, new_camera; if (enabled) { for (int i = 0; i < 6; i++) target_camera.axes[i] = mainApp->axis(i).headPos; target_camera2 = target_camera - offset_camera; } if (Libraries->pFilter) { for (int i = 0; i < 6; i++) last_post_filter[i] = gameoutput_camera.axes[i]; Libraries->pFilter->FilterHeadPoseData(target_camera2.axes, new_camera.axes, last_post_filter); } else { new_camera = target_camera2; } for (int i = 0; i < 6; i++) { get_curve(new_camera.axes[i], output_camera.axes[i], mainApp->axis(i)); } if (compensate) t_compensate(output_camera.axes, output_camera.axes); if (Libraries->pProtocol) { gameoutput_camera = output_camera; Libraries->pProtocol->sendHeadposeToGame( gameoutput_camera.axes ); // degrees & centimeters } } msleep(sleep_ms); } #if defined(_WIN32) (void) timeEndPeriod(1); #endif for (int i = 0; i < 6; i++) { mainApp->axis(i).curve.setTrackingActive(false); mainApp->axis(i).curveAlt.setTrackingActive(false); } } void Tracker::getHeadPose( double *data ) { QMutexLocker foo(&mtx); for (int i = 0; i < 6; i++) { data[i] = mainApp->axis(i).headPos; } } void Tracker::getOutputHeadPose( double *data ) { QMutexLocker foo(&mtx); for (int i = 0; i < 6; i++) data[i] = output_camera.axes[i]; } void Tracker::setInvertAxis(Axis axis, bool invert) { mainApp->axis(axis).invert = invert? -1.0 : 1.0; }