#include "wizard.h" Wizard::Wizard() : QWizard(nullptr) { ui.setupUi(this); connect(this, SIGNAL(accepted()), this, SLOT(set_data())); } void Wizard::set_data() { Model m; if (ui.clip_model->isChecked()) m = ClipRight; else if (ui.clip_model_left->isChecked()) m = ClipLeft; else // ui.cap_model m = Cap; auto camera_mode = static_cast(ui.resolution_select->currentIndex()); settings_pt pt; main_settings s; qDebug() << "wizard done" << "model" << m << "camera-mode" << camera_mode; }