/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2013 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
********************************************************************************/
#define INSIDE_CSV
#include "csv.h"
#include
#include
#include
#include
CSV::CSV(QIODevice * device)
{
m_device = device;
m_codec = QTextCodec::codecForLocale();
m_pos = 0;
m_rx = QRegExp("((?:(?:[^;\\n]*;?)|(?:\"[^\"]*\";?))*)\\n");
}
CSV::CSV(QString &string){
m_device = NULL;
m_codec = QTextCodec::codecForLocale();
m_string = string;
m_pos = 0;
m_rx = QRegExp("((?:(?:[^;\\n]*;?)|(?:\"[^\"]*\";?))*)\\n");
}
CSV::~CSV()
{
}
void CSV::setCodec(const char* codecName){
m_codec = QTextCodec::codecForName(codecName);
}
QString CSV::readLine(){
QString line;
if(m_string.isNull()){
if(m_device && m_device->isReadable()){
QTextDecoder dec(m_codec);
m_string = dec.toUnicode(m_device->readAll());
}else{
return QString();
}
}
if((m_pos = m_rx.indexIn(m_string,m_pos)) != -1) {
line = m_rx.cap(1);
m_pos += m_rx.matchedLength();
}
return line;
}
QStringList CSV::parseLine(){
return parseLine(readLine());
}
QStringList CSV::parseLine(QString line){
QStringList list;
int pos2 = 0;
QRegExp rx2("(?:\"([^\"]*)\";?)|(?:([^;]*);?)");
if(line.size()<1){
list << "";
}else while (line.size()>pos2 && (pos2 = rx2.indexIn(line, pos2)) != -1) {
QString col;
if(rx2.cap(1).size()>0)
col = rx2.cap(1);
else if(rx2.cap(2).size()>0)
col = rx2.cap(2);
list << col;
if(col.size())
pos2 += rx2.matchedLength();
else
pos2++;
}
return list;
}
void CSV::getGameData( const int id, unsigned char* table, QString& gamename)
{
QString gameID = QString::number(id);
/* zero table first, in case unknown game is connecting */
memset(table, 0, 8);
QStringList gameLine;
qDebug() << "getGameData, ID = " << gameID;
QFile file(QCoreApplication::applicationDirPath() + "/settings/facetracknoir supported games.csv");
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)){
return;
}
CSV csv(&file);
gameLine = csv.parseLine();
while (gameLine.count() > 2) {
//qDebug() << "Column 0: " << gameLine.at(0); // No.
//qDebug() << "Column 1: " << gameLine.at(1); // Game Name
//qDebug() << "Column 2: " << gameLine.at(2); // Game Protocol
//qDebug() << "Column 3: " << gameLine.at(3); // Supported since version
//qDebug() << "Column 4: " << gameLine.at(4); // Verified
//qDebug() << "Column 5: " << gameLine.at(5); // By
//qDebug() << "Column 6: " << gameLine.at(6); // International ID
//qDebug() << "Column 7: " << gameLine.at(7); // FaceTrackNoIR ID
if (gameLine.count() > 6) {
if (gameLine.at(6).compare( gameID, Qt::CaseInsensitive ) == 0) {
QByteArray id = gameLine.at(7).toLatin1();
unsigned int tmp[8];
unsigned int fuzz[3];
if (gameLine.at(3) == QString("V160"))
{
qDebug() << "no table";
}
else if (sscanf(id.constData(),
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
fuzz + 2,
fuzz + 0,
tmp + 3,
tmp + 2,
tmp + 1,
tmp + 0,
tmp + 7,
tmp + 6,
tmp + 5,
tmp + 4,
fuzz + 1) != 11)
{
qDebug() << "scanf failed" << fuzz[0] << fuzz[1] << fuzz[2];
}
else
for (int i = 0; i < 8; i++)
table[i] = tmp[i];
qDebug() << gameID << "game-id" << gameLine.at(7);
gamename = gameLine.at(1);
file.close();
return;
}
}
gameLine = csv.parseLine();
}
qDebug() << "Unknown game connected" << gameID;
file.close();
}