/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* Adopted this widget from the 'textures' sample of the Nokia Qt toolkit. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
*********************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include
#include
#include "ftnoir_tracker_base/ftnoir_tracker_base.h"
struct Point {
Point(int x, int y) :
x(x), y(y)
{
}
Point() :
x(0), y(0)
{
}
int x, y;
};
struct Vec3f {
double x, y, z;
Vec3f(double x, double y, double z) :
x(x), y(y), z(z)
{
}
Vec3f() :
x(0), y(0), z(0)
{
}
};
struct Vec2f {
double x, y;
Vec2f(double x, double y) :
x(x), y(y)
{
}
Vec2f() :
x(0), y(0)
{
}
};
class FTNOIR_TRACKER_BASE_EXPORT GLWidget : public QWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent);
~GLWidget();
void rotateBy(double xAngle, double yAngle, double zAngle);
protected:
void paintEvent ( QPaintEvent * event );
private:
Point project(const Vec3f& point) {
Point rect;
rect.x = point.x * matrix[0]
+ point.y * matrix[1]
+ point.z * matrix[2];
rect.y = point.x * matrix[3]
+ point.y * matrix[4]
+ point.z * matrix[5];
return rect;
}
Vec3f project2(const Vec3f& point) {
Vec3f rect;
rect.x = point.x * matrix[0]
+ point.y * matrix[1]
+ point.z * matrix[2];
rect.y = point.x * matrix[3]
+ point.y * matrix[4]
+ point.z * matrix[5];
rect.z = point.x * matrix[6]
+ point.y * matrix[7]
+ point.z * matrix[8];
return rect;
}
void project_quad_texture();
double matrix[9];
QImage front;
QImage back;
QPixmap pixmap;
};
#endif