/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * Adopted this widget from the 'textures' sample of the Nokia Qt toolkit. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * *********************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include #include class QGLShaderProgram; class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0, QGLWidget *shareWidget = 0); ~GLWidget(); QSize minimumSizeHint() const; QSize sizeHint() const; void rotateBy(int xAngle, int yAngle, int zAngle); void setClearColor(const QColor &color); signals: void clicked(); protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); private: void makeObject(); QColor clearColor; QPoint lastPos; int xRot; int yRot; int zRot; GLuint textures[6]; QVector vertices; QVector texCoords; #ifdef QT_OPENGL_ES_2 QGLShaderProgram *program; #endif }; #endif