/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * This class implements a tracker-base * *********************************************************************************/ /* Modifications (last one on top): 20121115 - WVR: Added RegisterProtocol() and unRegisterProtocol() to Dialog Class 20110415 - WVR: Added overloaded operator - and -= */ #ifndef FTNOIR_PROTOCOL_BASE_H #define FTNOIR_PROTOCOL_BASE_H #include "ftnoir_protocol_base_global.h" #include "ftnoir_tracker_base/ftnoir_tracker_types.h" #include #include //#include "winbase.h" //#include "windows.h" //#include "winable.h" //////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus # define EXTERN_C extern "C" #else # define EXTERN_C #endif // __cplusplus //////////////////////////////////////////////////////////////////////////////// // COM-Like abstract interface. // This interface doesn't require __declspec(dllexport/dllimport) specifier. // Method calls are dispatched via virtual table. // Any C++ compiler can use it. // Instances are obtained via factory function. struct IProtocol { virtual ~IProtocol() {} virtual void Initialize() = 0; virtual bool checkServerInstallationOK() = 0; virtual void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) = 0; virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars... }; //////////////////////////////////////////////////////////////////////////////// // COM-Like abstract interface. // This interface doesn't require __declspec(dllexport/dllimport) specifier. // Method calls are dispatched via virtual table. // Any C++ compiler can use it. // Instances are obtained via factory function. struct IProtocolDll { virtual ~IProtocolDll() {} virtual void getFullName(QString *strToBeFilled) = 0; virtual void getShortName(QString *strToBeFilled) = 0; virtual void getDescription(QString *strToBeFilled) = 0; virtual void getIcon(QIcon *icon) = 0; }; struct IProtocolDialog { virtual ~IProtocolDialog() {} virtual void Initialize(QWidget *parent) = 0; virtual void showEvent ( QShowEvent * event ) = 0; virtual void registerProtocol(IProtocol *protocol) = 0; virtual void unRegisterProtocol() = 0; }; #endif // FTNOIR_PROTOCOL_BASE_H