/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* This class implements a tracker-base *
*********************************************************************************/
/*
Modifications (last one on top):
20121115 - WVR: Added RegisterProtocol() and unRegisterProtocol() to Dialog Class
20110415 - WVR: Added overloaded operator - and -=
*/
#ifndef FTNOIR_PROTOCOL_BASE_H
#define FTNOIR_PROTOCOL_BASE_H
#include "ftnoir_protocol_base_global.h"
#include "ftnoir_tracker_base/ftnoir_tracker_types.h"
#include
#include
//#include "winbase.h"
//#include "windows.h"
//#include "winable.h"
////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
# define EXTERN_C extern "C"
#else
# define EXTERN_C
#endif // __cplusplus
////////////////////////////////////////////////////////////////////////////////
// COM-Like abstract interface.
// This interface doesn't require __declspec(dllexport/dllimport) specifier.
// Method calls are dispatched via virtual table.
// Any C++ compiler can use it.
// Instances are obtained via factory function.
struct IProtocol
{
virtual ~IProtocol() {}
virtual void Initialize() = 0;
virtual bool checkServerInstallationOK() = 0;
virtual void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) = 0;
virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
};
////////////////////////////////////////////////////////////////////////////////
// COM-Like abstract interface.
// This interface doesn't require __declspec(dllexport/dllimport) specifier.
// Method calls are dispatched via virtual table.
// Any C++ compiler can use it.
// Instances are obtained via factory function.
struct IProtocolDll
{
virtual ~IProtocolDll() {}
virtual void getFullName(QString *strToBeFilled) = 0;
virtual void getShortName(QString *strToBeFilled) = 0;
virtual void getDescription(QString *strToBeFilled) = 0;
virtual void getIcon(QIcon *icon) = 0;
};
struct IProtocolDialog
{
virtual ~IProtocolDialog() {}
virtual void Initialize(QWidget *parent) = 0;
virtual void showEvent ( QShowEvent * event ) = 0;
virtual void registerProtocol(IProtocol *protocol) = 0;
virtual void unRegisterProtocol() = 0;
};
#endif // FTNOIR_PROTOCOL_BASE_H