/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2013 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FGServer FGServer is the Class, that communicates headpose-data * * to FlightGear, using UDP. * * It is based on the (Linux) example made by Melchior FRANZ. * ********************************************************************************/ #pragma once #ifndef INCLUDED_FGSERVER_H #define INCLUDED_FGSERVER_H #include "ftnoir_protocol_base/ftnoir_protocol_base.h" #include "ui_ftnoir_fgcontrols.h" #include "fgtypes.h" #include #include #include #include #include #include "facetracknoir/global-settings.h" #define FT_PROGRAMID "FT_ProgramID" class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); ~FTNoIR_Protocol(); void Release(); void Initialize(); bool checkServerInstallationOK(); void sendHeadposeToGame( double *headpose, double *rawheadpose ); void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: bool blnConnectionActive; // Tracker *headTracker; // For upstream messages... TFlightGearData FlightData; QUdpSocket *inSocket; // Receive from FligthGear QUdpSocket *outSocket; // Send to FligthGear qint32 cmd; qint32 fg_cmd; // Command from FlightGear QHostAddress destIP; // Destination IP-address int destPort; // Destination port-number void loadSettings(); QString getGameName() { return "FlightGear"; } }; // Widget that has controls for FTNoIR protocol client-settings. class FGControls: public QWidget, public IProtocolDialog { Q_OBJECT public: explicit FGControls(); virtual ~FGControls(); void showEvent ( QShowEvent * event ); void Initialize(QWidget *parent); void registerProtocol(IProtocol *protocol) { theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol } void unRegisterProtocol() { theProtocol = NULL; // Reset the pointer } private: Ui::UICFGControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; FTNoIR_Protocol *theProtocol; private slots: void doOK(); void doCancel(); void chkLocalPCOnlyChanged(); void settingChanged() { settingsDirty = true; } }; //******************************************************************************************************* // FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol //******************************************************************************************************* class FTNoIR_ProtocolDll : public Metadata { public: FTNoIR_ProtocolDll(); ~FTNoIR_ProtocolDll(); void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear"); } void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear"); } void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear UDP protocol"); } void getIcon(QIcon *icon) { *icon = QIcon(":/images/flightgear.png"); } }; #endif//INCLUDED_FGSERVER_H //END