/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FGServer FGServer is the Class, that communicates headpose-data *
* to FlightGear, using UDP. *
* It is based on the (Linux) example made by Melchior FRANZ. *
********************************************************************************/
#include "ftnoir_protocol_fg.h"
#include
#include
#include "opentrack/plugin-api.hpp"
//*******************************************************************************************************
// FaceTrackNoIR Client Settings-dialog.
//*******************************************************************************************************
//
// Constructor for server-settings-dialog
//
FGControls::FGControls()
{
ui.setupUi( this );
tie_setting(s.ip1, ui.spinIPFirstNibble);
tie_setting(s.ip2, ui.spinIPSecondNibble);
tie_setting(s.ip3, ui.spinIPThirdNibble);
tie_setting(s.ip4, ui.spinIPFourthNibble);
tie_setting(s.port, ui.spinPortNumber);
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
}
void FGControls::doOK() {
s.b->save();
this->close();
}
void FGControls::doCancel() {
s.b->reload();
this->close();
}