/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FGServer FGServer is the Class, that communicates headpose-data * * to FlightGear, using UDP. * * It is based on the (Linux) example made by Melchior FRANZ. * ********************************************************************************/ #include "ftnoir_protocol_fg.h" #include #include #include "facetracknoir/plugin-support.h" //******************************************************************************************************* // FaceTrackNoIR Client Settings-dialog. //******************************************************************************************************* // // Constructor for server-settings-dialog // FGControls::FGControls() : theProtocol(nullptr) { ui.setupUi( this ); tie_setting(s.ip1, ui.spinIPFirstNibble); tie_setting(s.ip2, ui.spinIPSecondNibble); tie_setting(s.ip3, ui.spinIPThirdNibble); tie_setting(s.ip4, ui.spinIPFourthNibble); tie_setting(s.port, ui.spinPortNumber); connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK())); connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel())); } void FGControls::doOK() { s.b->save(); this->close(); if (theProtocol) theProtocol->reloadSettings(); } void FGControls::doCancel() { s.b->reload(); this->close(); } extern "C" OPENTRACK_EXPORT IProtocolDialog* GetDialog( ) { return new FGControls; }