/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * * to games, using the FSUIPC.dll. * ********************************************************************************/ /* Modifications (last one on top): 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp */ #include "ftnoir_protocol_fsuipc.h" #include "facetracknoir/global-settings.h" /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() { loadSettings(); ProgramName = "Microsoft FS2004"; prevPosX = 0.0f; prevPosY = 0.0f; prevPosZ = 0.0f; prevRotX = 0.0f; prevRotY = 0.0f; prevRotZ = 0.0f; } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { // // Free the DLL // FSUIPCLib.unload(); } /** helper to Auto-destruct **/ void FTNoIR_Protocol::Release() { delete this; } void FTNoIR_Protocol::Initialize() { return; } // // Scale the measured value to the Joystick values // int FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) { double y; double local_x; local_x = x; if (local_x > max_x) { local_x = max_x; } if (local_x < min_x) { local_x = min_x; } y = ( 16383 * local_x ) / max_x; return (int) y; } // // Load the current Settings from the currently 'active' INI-file. // void FTNoIR_Protocol::loadSettings() { QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER) QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) iniFile.beginGroup ( "FSUIPC" ); LocationOfDLL = iniFile.value ( "LocationOfDLL", FSUIPC_FILENAME ).toString(); qDebug() << "FSUIPCServer::loadSettings() says: Location of DLL = " << LocationOfDLL; iniFile.endGroup (); } // // Update Headpose in Game. // void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) { DWORD result; TFSState pitch; TFSState yaw; TFSState roll; WORD FSZoom; float virtPosX; float virtPosY; float virtPosZ; float virtRotX; float virtRotY; float virtRotZ; // qDebug() << "FSUIPCServer::run() says: started!"; virtRotX = -headpose[RY]; // degrees virtRotY = headpose[RX]; virtRotZ = headpose[RZ]; virtPosX = 0.0f; // cm, X and Y are not working for FS2002/2004! virtPosY = 0.0f; virtPosZ = headpose[TZ]; // // Init. the FSUIPC offsets (derived from Free-track...) // pitch.Control = 66503; yaw.Control = 66504; roll.Control = 66505; // // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF. // if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) || (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) { // // Open the connection // FSUIPC_Open(SIM_ANY, &result); // // Check the FS-version // if (((result == FSUIPC_ERR_OK) || (result == FSUIPC_ERR_OPEN)) && ((FSUIPC_FS_Version == SIM_FS2K2) || (FSUIPC_FS_Version == SIM_FS2K4))) { // qDebug() << "FSUIPCServer::run() says: FSUIPC opened succesfully"; // // Write the 4! DOF-data to FS. Only rotations and zoom are possible. // pitch.Value = scale2AnalogLimits(virtRotX, -180, 180); FSUIPC_Write(0x3110, 8, &pitch, &result); yaw.Value = scale2AnalogLimits(virtRotY, -180, 180); FSUIPC_Write(0x3110, 8, &yaw, &result); roll.Value = scale2AnalogLimits(virtRotZ, -180, 180); FSUIPC_Write(0x3110, 8, &roll, &result); FSZoom = (WORD) (64/50) * virtPosZ + 64; FSUIPC_Write(0x832E, 2, &FSZoom, &result); // // Write the data, in one go! // FSUIPC_Process(&result); if (result == FSUIPC_ERR_SENDMSG) { FSUIPC_Close(); //timeout (1 second) so assume FS closed } } } prevPosX = virtPosX; prevPosY = virtPosY; prevPosZ = virtPosZ; prevRotX = virtRotX; prevRotY = virtRotY; prevRotZ = virtRotZ; } // // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { qDebug() << "checkServerInstallationOK says: Starting Function"; // // Load the DLL. // FSUIPCLib.setFileName( LocationOfDLL ); if (FSUIPCLib.load() != true) { qDebug() << "checkServerInstallationOK says: Error loading FSUIPC DLL"; return false; } else { qDebug() << "checkServerInstallationOK says: FSUIPC DLL loaded."; } return true; } // // Return a name, if present the name from the Game, that is connected... // void FTNoIR_Protocol::getNameFromGame( char *dest ) { sprintf_s(dest, 99, "FS2002/2004"); return; } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor(void) { return (FTNoIR_Protocol*) new FTNoIR_Protocol; }