/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data * * to games, using the FSUIPC.dll. * ********************************************************************************/ #pragma once #ifndef INCLUDED_FSUIPCSERVER_H #define INCLUDED_FSUIPCSERVER_H #include #include #include "FSUIPC_User.h" #include "facetracknoir/plugin-api.hpp" #include "ui_ftnoir_fsuipccontrols.h" #include #include #include #include #include #include #include #include "facetracknoir/options.h" using namespace options; #define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll" struct settings { pbundle b; value LocationOfDLL; settings() : b(bundle("proto-fsuipc")), LocationOfDLL(b, "dll-location", FSUIPC_FILENAME) {} }; #pragma pack(push,1) // All fields in structure must be byte aligned. typedef struct { int Control; // Control identifier int Value; // Value of DOF } TFSState; #pragma pack(pop) class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); virtual ~FTNoIR_Protocol() override; bool checkServerInstallationOK(); void sendHeadposeToGame(const double* headpose); QString getGameName() { return "Microsoft Flight Simulator X"; } private: QLibrary FSUIPCLib; double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; static int scale2AnalogLimits( float x, float min_x, float max_x ); settings s; }; class FSUIPCControls: public QWidget, public IProtocolDialog { Q_OBJECT public: FSUIPCControls(); void registerProtocol(IProtocol *) {} void unRegisterProtocol() {} private: Ui::UICFSUIPCControls ui; settings s; private slots: void doOK(); void doCancel(); void getLocationOfDLL(); }; class FTNoIR_ProtocolDll : public Metadata { public: void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FS2002/FS2004"); } void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FSUIPC"); } void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft FS2004 protocol"); } void getIcon(QIcon *icon) { *icon = QIcon(":/images/fs9.png"); } }; #endif//INCLUDED_FSUIPCSERVER_H //END