/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
* to games, using the FSUIPC.dll. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FSUIPCSERVER_H
#define INCLUDED_FSUIPCSERVER_H
#include
#include
#include "FSUIPC_User.h"
#include "facetracknoir/plugin-api.hpp"
#include "ui_ftnoir_fsuipccontrols.h"
#include
#include
#include
#include
#include
#include
#include
#include "facetracknoir/options.h"
using namespace options;
#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
struct settings {
pbundle b;
value LocationOfDLL;
settings() :
b(bundle("proto-fsuipc")),
LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
{}
};
#pragma pack(push,1) // All fields in structure must be byte aligned.
typedef struct
{
int Control; // Control identifier
int Value; // Value of DOF
} TFSState;
#pragma pack(pop)
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
virtual ~FTNoIR_Protocol() override;
bool checkServerInstallationOK();
void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "Microsoft Flight Simulator X";
}
private:
QLibrary FSUIPCLib;
double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
static int scale2AnalogLimits( float x, float min_x, float max_x );
settings s;
};
class FSUIPCControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
FSUIPCControls();
void registerProtocol(IProtocol *) {}
void unRegisterProtocol() {}
private:
Ui::UICFSUIPCControls ui;
settings s;
private slots:
void doOK();
void doCancel();
void getLocationOfDLL();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FS2002/FS2004"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FSUIPC"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft FS2004 protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/fs9.png"); }
};
#endif//INCLUDED_FSUIPCSERVER_H
//END