/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
* to games, using the FSUIPC.dll. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FSUIPCSERVER_H
#define INCLUDED_FSUIPCSERVER_H
#include "Windows.h"
#include
#include "FSUIPC_User.h"
#include "facetracknoir/global-settings.h"
#include "..\ftnoir_protocol_base\ftnoir_protocol_base.h"
#include "ui_FTNoIR_FSUIPCcontrols.h"
#include
#include
#include
#include
#include
#include
#include
#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
//
// Define the structures necessary for the FSUIPC_Write calls
//
#pragma pack(push,1) // All fields in structure must be byte aligned.
typedef struct
{
int Control; // Control identifier
int Value; // Value of DOF
} TFSState;
#pragma pack(pop)
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
void Release();
void Initialize();
bool checkServerInstallationOK();
void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
// Private properties
QString ProgramName;
QLibrary FSUIPCLib;
QString LocationOfDLL;
float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
static int scale2AnalogLimits( float x, float min_x, float max_x );
void loadSettings();
};
// Widget that has controls for FTNoIR protocol client-settings.
class FSUIPCControls: public QWidget, Ui::UICFSUIPCControls, public IProtocolDialog
{
Q_OBJECT
public:
explicit FSUIPCControls();
virtual ~FSUIPCControls();
void showEvent ( QShowEvent * event );
void Release(); // Member functions which are accessible from outside the DLL
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
};
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
};
private:
Ui::UICFSUIPCControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void doOK();
void doCancel();
void settingChanged() { settingsDirty = true; };
void getLocationOfDLL();
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FS2002/FS2004"); };
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FSUIPC"); };
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft FS2004 protocol"); };
void getIcon(QIcon *icon) { *icon = QIcon(":/images/fs9.png"); };
};
#endif//INCLUDED_FSUIPCSERVER_H
//END