<?xml version="1.0" encoding="UTF-8"?> <ui version="4.0"> <class>UICFTControls</class> <widget class="QWidget" name="UICFTControls"> <property name="windowModality"> <enum>Qt::NonModal</enum> </property> <property name="enabled"> <bool>true</bool> </property> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>422</width> <height>305</height> </rect> </property> <property name="sizePolicy"> <sizepolicy hsizetype="Fixed" vsizetype="Fixed"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="minimumSize"> <size> <width>0</width> <height>0</height> </size> </property> <property name="windowTitle"> <string>freetrack protocol settings</string> </property> <property name="windowIcon"> <iconset resource="ft-protocol.qrc"> <normaloff>:/images/freetrack.png</normaloff>:/images/freetrack.png</iconset> </property> <property name="layoutDirection"> <enum>Qt::LeftToRight</enum> </property> <property name="autoFillBackground"> <bool>false</bool> </property> <layout class="QGridLayout" name="gridLayout_2"> <item row="0" column="0"> <widget class="QGroupBox" name="groupBox"> <property name="sizePolicy"> <sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="title"> <string>TIRViews</string> </property> <property name="alignment"> <set>Qt::AlignJustify|Qt::AlignTop</set> </property> <property name="flat"> <bool>false</bool> </property> <layout class="QFormLayout" name="formLayout_2"> <item row="0" column="0"> <widget class="QCheckBox" name="chkTIRViews"> <property name="layoutDirection"> <enum>Qt::RightToLeft</enum> </property> <property name="text"> <string>Memory hacks</string> </property> </widget> </item> <item row="0" column="1"> <widget class="QLabel" name="label_2"> <property name="text"> <string>Only for very old and buggy old games such as CFS3.</string> </property> <property name="scaledContents"> <bool>false</bool> </property> <property name="alignment"> <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> </layout> </widget> </item> <item row="2" column="0"> <widget class="QGroupBox" name="groupBox_4"> <property name="sizePolicy"> <sizepolicy hsizetype="Expanding" vsizetype="Expanding"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="title"> <string>Repair NPClient location</string> </property> <property name="alignment"> <set>Qt::AlignJustify|Qt::AlignTop</set> </property> <property name="flat"> <bool>false</bool> </property> <layout class="QGridLayout" name="gridLayout"> <item row="0" column="0"> <widget class="QPushButton" name="bntLocateNPClient"> <property name="text"> <string>Locate DLL</string> </property> </widget> </item> <item row="0" column="1"> <widget class="QLabel" name="label_10"> <property name="text"> <string>Replace the registry entry if you want to use other software with the NPClient protocol and it doesn't work automatically.</string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> </layout> </widget> </item> <item row="3" column="0"> <widget class="QDialogButtonBox" name="buttonBox"> <property name="standardButtons"> <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set> </property> </widget> </item> <item row="1" column="0"> <widget class="QGroupBox" name="groupBox_3"> <property name="sizePolicy"> <sizepolicy hsizetype="Expanding" vsizetype="Expanding"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="title"> <string>Select interface</string> </property> <property name="alignment"> <set>Qt::AlignJustify|Qt::AlignTop</set> </property> <property name="flat"> <bool>false</bool> </property> <layout class="QGridLayout" name="gridLayout_3"> <item row="0" column="0"> <widget class="QComboBox" name="cbxSelectInterface"/> </item> <item row="0" column="1"> <widget class="QLabel" name="label_8"> <property name="text"> <string>Disable one of the protocols if game is confused by presence of both at the same time.</string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> </layout> </widget> </item> </layout> </widget> <resources> <include location="ft-protocol.qrc"/> </resources> <connections/> <slots> <slot>startEngineClicked()</slot> <slot>stopEngineClicked()</slot> <slot>cameraSettingsClicked()</slot> </slots> </ui>