/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2013 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FTServer FTServer is the Class, that communicates headpose-data *
* to games, using the FreeTrackClient.dll. *
********************************************************************************/
/*
Modifications (last one on top):
20130209 - WVR: Some games support both interfaces and cause trouble. Added ComboBox to fix this (hide one interface
by clearing the appropriate Registry-setting).
20130203 - WVR: Added Tirviews and dummy checkboxes to the Settings dialog. This is necessary for CFS3 etc.
20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games.
20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
is called from run() of Tracker.cpp
20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...).
20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier
FaceTrackNoIR only worked with an adapted DLL, with a putdata function.
Now it works direcly in shared memory!
*/
#include
#include "ftnoir_protocol_ft.h"
#include "ftnoir_csv/csv.h"
/** constructor **/
FTNoIR_Protocol::FTNoIR_Protocol()
{
useTIRViews = false;
useDummyExe = false;
intUsedInterface = 0;
//
// Load the INI-settings.
//
loadSettings();
ProgramName = "";
intGameID = 0;
viewsStart = 0;
viewsStop = 0;
pMemData = NULL;
force_dummy = false;
force_tirviews = false;
}
/** destructor **/
FTNoIR_Protocol::~FTNoIR_Protocol()
{
qDebug()<< "~FTNoIR_Protocol: Destructor started.";
//
// Stop if started
//
if (viewsStop != NULL) {
qDebug()<< "~FTNoIR_Protocol: Stopping TIRViews.";
viewsStop();
FTIRViewsLib.unload();
}
//
// Destroy the File-mapping
//
FTDestroyMapping();
}
void FTNoIR_Protocol::Initialize()
{
return;
}
//
// Read the game-data from CSV
//
//
// Load the current Settings from the currently 'active' INI-file.
//
void FTNoIR_Protocol::loadSettings() {
QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
iniFile.beginGroup ( "FT" );
intUsedInterface = iniFile.value ( "UsedInterface", 0 ).toInt();
iniFile.endGroup ();
//
// Use the settings-section from the deprecated fake-TIR protocol, as they are most likely to be found there.
//
iniFile.beginGroup ( "FTIR" );
useTIRViews = iniFile.value ( "useTIRViews", 0 ).toBool();
useDummyExe = iniFile.value ( "useDummyExe", 1 ).toBool();
iniFile.endGroup ();
}
//
// Update Headpose in Game.
//
void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
float virtRotX;
float virtRotY;
float virtRotZ;
float headPosX;
float headPosY;
float headPosZ;
float headRotX;
float headRotY;
float headRotZ;
//
// Scale the Raw measurements to the client measurements.
//
headRotX = getRadsFromDegrees(headpose[RY]);
headRotY = getRadsFromDegrees(headpose[RX]);
headRotZ = getRadsFromDegrees(headpose[RZ]);
headPosX = headpose[TX] * 10;
headPosY = headpose[TY] * 10;
headPosZ = headpose[TZ] * 10;
virtRotX = getRadsFromDegrees(headpose[RY]);
virtRotY = getRadsFromDegrees(headpose[RX]);
virtRotZ = getRadsFromDegrees(headpose[RZ]);
virtPosX = headpose[TX] * 10;
virtPosY = headpose[TY] * 10;
virtPosZ = headpose[TZ] * 10;
//
// Check if the pointer is OK and wait for the Mutex.
//
if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
//
// Copy the Raw measurements directly to the client.
//
pMemData->data.RawX = headPosX;
pMemData->data.RawY = headPosY;
pMemData->data.RawZ = headPosZ;
pMemData->data.RawPitch = headRotX;
pMemData->data.RawYaw = headRotY;
pMemData->data.RawRoll = headRotZ;
//
//
pMemData->data.X = virtPosX;
pMemData->data.Y = virtPosY;
pMemData->data.Z = virtPosZ;
pMemData->data.Pitch = virtRotX;
pMemData->data.Yaw = virtRotY;
pMemData->data.Roll = virtRotZ;
//
// Leave some values 0 yet...
//
pMemData->data.X1 = pMemData->data.DataID + 10;
pMemData->data.X2 = 0;
pMemData->data.X3 = 0;
pMemData->data.X4 = 0;
pMemData->data.Y1 = 0;
pMemData->data.Y2 = 0;
pMemData->data.Y3 = 0;
pMemData->data.Y4 = 0;
//
// Check if the handle that was sent to the Game, was changed (on x64, this will be done by the ED-API)
// If the "Report Program Name" command arrives (which is a '1', for now), raise the event from here!
//
//
// The game-ID was changed?
//
if (intGameID != pMemData->GameID)
{
QString gameID = QString::number(pMemData->GameID);
bool tirviews = false, dummy = false;
QString gamename;
CSV::getGameData(gameID, tirviews, dummy, pMemData->table, gamename);
if (tirviews)
start_tirviews();
if (dummy)
start_dummy();
pMemData->GameID2 = pMemData->GameID;
intGameID = pMemData->GameID;
QMutexLocker((QMutex*)&this->game_name_mutex);
connected_game = gamename;
}
ReleaseMutex(hFTMutex);
}
pMemData->data.DataID += 1;
}
//
// Set the Path variables and load the memory-mapping.
// Simplified function: No need to check if the DLL's actually exist. The are installed by the installer.
// If they are absent, something went terribly wrong anyway...
//
// Returns 'true' if all seems OK.
//
//
void FTNoIR_Protocol::start_tirviews() {
QString aFileName = QCoreApplication::applicationDirPath() + "/TIRViews.dll";
if ( QFile::exists( aFileName ) && !force_tirviews ) {
force_tirviews = true;
FTIRViewsLib.setFileName(aFileName);
FTIRViewsLib.load();
viewsStart = (importTIRViewsStart) FTIRViewsLib.resolve("TIRViewsStart");
if (viewsStart == NULL) {
qDebug() << "FTServer::run() says: TIRViewsStart function not found in DLL!";
}
else {
qDebug() << "FTServer::run() says: TIRViewsStart executed!";
viewsStart();
}
//
// Load the Stop function from TIRViews.dll. Call it when terminating the thread.
//
viewsStop = (importTIRViewsStop) FTIRViewsLib.resolve("TIRViewsStop");
if (viewsStop == NULL) {
qDebug() << "FTServer::run() says: TIRViewsStop function not found in DLL!";
}
}
}
void FTNoIR_Protocol::start_dummy() {
if (!force_dummy) {
force_dummy = true;
QString program = QCoreApplication::applicationDirPath() + "/TrackIR.exe";
dummyTrackIR.start(program);
qDebug() << "FTServer::run() says: TrackIR.exe executed!";
}
}
bool FTNoIR_Protocol::checkServerInstallationOK()
{
QSettings settings("Freetrack", "FreetrackClient"); // Registry settings (in HK_USER)
QSettings settingsTIR("NaturalPoint", "NATURALPOINT\\NPClient Location"); // Registry settings (in HK_USER)
QString aLocation; // Location of Client DLL
qDebug() << "checkServerInstallationOK says: Starting Function";
try {
//
// Write the path in the registry (for FreeTrack and FreeTrack20), for the game(s).
//
aLocation = QCoreApplication::applicationDirPath() + "/";
qDebug() << "checkServerInstallationOK says: used interface = " << intUsedInterface;
switch (intUsedInterface) {
case 0: // Use both interfaces
settings.setValue( "Path" , aLocation );
settingsTIR.setValue( "Path" , aLocation );
break;
case 1: // Use FreeTrack, disable TrackIR
settings.setValue( "Path" , aLocation );
settingsTIR.setValue( "Path" , "" );
break;
case 2: // Use TrackIR, disable FreeTrack
settings.setValue( "Path" , "" );
settingsTIR.setValue( "Path" , aLocation );
break;
default:
// should never be reached
break;
}
//
// TIRViews must be started first, or the NPClient DLL will never be loaded.
//
if (useTIRViews) {
start_tirviews();
}
//
// Check if TIRViews or dummy TrackIR.exe is required for this game
//
if (useDummyExe) {
start_dummy();
}
} catch(...) {
settings.~QSettings();
}
return FTCreateMapping();
}
//
// Create a memory-mapping to the FreeTrack data.
// It contains the tracking data, a handle to the main-window and the program-name of the Game!
//
//
bool FTNoIR_Protocol::FTCreateMapping()
{
bool bFirst = false;
qDebug() << "FTCreateMapping says: Starting Function";
//
// A FileMapping is used to create 'shared memory' between the FTServer and the FTClient.
//
// Try to create a FileMapping to the Shared Memory.
// If one already exists: close it.
//
hFTMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 ,
// sizeof( TFreeTrackData ) + sizeof( HANDLE ) + 100,
sizeof( FTMemMap ),
(LPCSTR) FT_MM_DATA );
if ( hFTMemMap != 0 ) {
bFirst = true;
qDebug() << "FTCreateMapping says: FileMapping Created!" << hFTMemMap;
}
if ( ( hFTMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) {
bFirst = false;
qDebug() << "FTCreateMapping says: FileMapping already exists!" << hFTMemMap;
CloseHandle( hFTMemMap );
hFTMemMap = 0;
}
//
// Create a new FileMapping, Read/Write access
//
hFTMemMap = OpenFileMappingA( FILE_MAP_WRITE, false , (LPCSTR) FT_MM_DATA );
if ( ( hFTMemMap != 0 ) ) {
qDebug() << "FTCreateMapping says: FileMapping Opened:" << hFTMemMap;
pMemData = (FTMemMap *) MapViewOfFile(hFTMemMap, FILE_MAP_WRITE, 0, 0,
// sizeof(TFreeTrackData) + sizeof(hFTMemMap) + 100);
sizeof(FTMemMap));
hFTMutex = CreateMutexA(NULL, false, FREETRACK_MUTEX);
}
if (!hFTMemMap || !pMemData) {
QMessageBox::information(0, "FaceTrackNoIR error", QString("FTServer Error! \n"));
return false;
}
pMemData->data.DataID = 1;
pMemData->data.CamWidth = 100;
pMemData->data.CamHeight = 250;
pMemData->GameID2 = 0;
memset(pMemData->table, 0, 8);
return true;
}
//
// Destory the FileMapping to the shared memory
//
void FTNoIR_Protocol::FTDestroyMapping()
{
if ( pMemData != NULL ) {
UnmapViewOfFile ( pMemData );
}
CloseHandle( hFTMutex );
CloseHandle( hFTMemMap );
hFTMemMap = 0;
}
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
// Export both decorated and undecorated names.
// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor()
{
return (IProtocol*) new FTNoIR_Protocol;
}