/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FTServer FTServer is the Class, that communicates headpose-data *
* to games, using the FreeTrackClient.dll. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FTSERVER_H
#define INCLUDED_FTSERVER_H
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ui_ftnoir_ftcontrols.h"
#include "facetracknoir/global-settings.h"
#include "fttypes.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "compat/compat.h"
//#include "math.h"
//typedef char *(WINAPI *importProvider)(void);
typedef void (WINAPI *importTIRViewsStart)(void);
typedef void (WINAPI *importTIRViewsStop)(void);
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
virtual ~FTNoIR_Protocol();
bool checkServerInstallationOK( );
void sendHeadposeToGame( const double *headpose );
QString getGameName() {
QMutexLocker foo(&game_name_mutex);
return connected_game;
}
private:
importTIRViewsStart viewsStart; // Functions inside TIRViews.dll
importTIRViewsStop viewsStop;
FTMemMap *pMemData;
QString game_name;
PortableLockedShm shm;
// Private properties
QString ProgramName;
QLibrary FTIRViewsLib;
QProcess dummyTrackIR;
int intGameID;
int intUsedInterface; // Determine which interface to use (or to hide from the game)
bool useTIRViews; // Needs to be in the Settings dialog
bool useDummyExe;
float getRadsFromDegrees ( float degrees ) { return (degrees * 0.017453f); }
void loadSettings();
void start_tirviews();
void start_dummy();
QString connected_game;
QMutex game_name_mutex;
};
// Widget that has controls for FTNoIR protocol client-settings.
class FTControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
explicit FTControls();
virtual ~FTControls();
void showEvent ( QShowEvent * event );
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
}
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
}
private:
Ui::UICFTControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void selectDLL();
void doOK();
void doCancel();
void settingChanged() { settingsDirty = true; }
void settingChanged(int) { settingsDirty = true; }
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FreeTrack 2.0"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FreeTrack 2.0"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Enhanced FreeTrack protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/freetrack.png"); }
};
#endif//INCLUDED_FTSERVER_H
//END