UICMOUSEControls 0 0 462 299 MouseLook settings FaceTrackNoIR :/images/Mouse.png:/images/Mouse.png Qt::LeftToRight false 0 0 Mouse style: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 80 16777215 Select Number QComboBox::InsertAlphabetically 0 0 Map mouse X to: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 80 16777215 Select Number QComboBox::InsertAlphabetically 0 0 Map mouse Y to: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 0 0 Map mouse Wheel to: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 80 16777215 Select Number QComboBox::InsertAlphabetically 80 16777215 Select Number QComboBox::InsertAlphabetically 150 16777215 50 Qt::Horizontal 150 16777215 50 Qt::Horizontal 150 16777215 50 Qt::Horizontal Sensitivity (10=1x): 50 50 50 0 0 Use Virtual Desk: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter false 0 20 Qt::Vertical 20 40 Most games (like First Person Shooters) support 'relative' mouse look. Mouse sensitivity can also be influenced via the Windows Mouse settings. Qt::Horizontal 40 20 QLayout::SetDefaultConstraint 0 0 100 0 100 16777215 OK 0 0 100 0 100 16777215 Cancel Qt::Horizontal QSizePolicy::Fixed 10 20 slideSensX valueChanged(int) spinSensX setValue(int) 334 44 445 46 slideSensY valueChanged(int) spinSensY setValue(int) 338 73 450 70 slideSensWheel valueChanged(int) spinSensWheel setValue(int) 334 98 445 96 spinSensX valueChanged(int) slideSensX setValue(int) 440 37 364 41 spinSensY valueChanged(int) slideSensY setValue(int) 441 69 347 73 spinSensWheel valueChanged(int) slideSensWheel setValue(int) 459 99 350 99 startEngineClicked() stopEngineClicked() cameraSettingsClicked()