/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * * generating Mouse commands. * * Many games (like FPS's) support Mouse-look features, * * but no face-tracking. * ********************************************************************************/ /* Modifications (last one on top): 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp */ #include "ftnoir_protocol_mouse.h" #include "facetracknoir/global-settings.h" /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() { prev_fMouse_X = 0.0f; prev_fMouse_Y = 0.0f; prev_fMouse_Wheel = 0.0f; frame_delay = 0; loadSettings(); } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { } // // Scale the measured value to the Joystick values // long FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) { double y; y = ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/(max_x - min_x)) * x + ((MOUSE_AXIS_MAX - MOUSE_AXIS_MIN)/2) + MOUSE_AXIS_MIN; return (long) y; } // // Load the current Settings from the currently 'active' INI-file. // void FTNoIR_Protocol::loadSettings() { QSettings settings("opentrack"); // Registry settings (in HK_USER) QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString(); QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) iniFile.beginGroup ( "Mouse" ); Mouse_Style = (FTN_MouseStyle) (iniFile.value ( "Style", 1 ).toInt() - 1); Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 1 ).toInt() - 1); Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 1 ).toInt() - 1); Mouse_Wheel = (FTN_AngleName) (iniFile.value ( "Mouse_Wheel", 1 ).toInt() - 1); mouse_X_factor = iniFile.value("SensX", 10).toFloat() / 10.0f; mouse_Y_factor = iniFile.value("SensY", 10).toFloat() / 10.0f; mouse_Wheel_factor = iniFile.value("SensWheel", 10).toFloat() / 10.0f; useVirtualDesk = iniFile.value ( "useVirtualDesk", 0 ).toBool(); iniFile.endGroup (); } // // Update Headpose in Game. // void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) { float fMouse_X = 0; // The actual value float fMouse_Y = 0; float fMouse_Wheel = 0; // // Determine which of the 6DOF's is used. // The rotations are from -180 to +180 and the translations from -50cm to +50cm. // Let's scale the translations to the degrees for simplicity sake... // if (Mouse_X > 0 && Mouse_X < 6+1) fMouse_X = headpose[Mouse_X-1]; if (Mouse_X < 3+1 && Mouse_X > 0) fMouse_X *= 3; if (Mouse_Y > 0 && Mouse_Y < 6+1) fMouse_Y = headpose[Mouse_Y-1]; if (Mouse_Y < 3+1 && Mouse_Y > 0) fMouse_Y *= 3; if (Mouse_Wheel > 0 && Mouse_Wheel < 6+1) fMouse_Wheel = headpose[Mouse_Wheel-1]; if (Mouse_Wheel < 3+1 && Mouse_Wheel > 0) fMouse_Wheel *= 3; // // Only send Input, when it has changed. // This releases the Mouse, when tracking is stopped (for a while). // if (frame_delay > 10) { if ((prev_fMouse_X != fMouse_X) || (prev_fMouse_Y != fMouse_Y) || (prev_fMouse_Wheel != fMouse_Wheel)) { SendInput(1, &MouseStruct, sizeof(MouseStruct)); } prev_fMouse_X = fMouse_X; prev_fMouse_Y = fMouse_Y; prev_fMouse_Wheel = fMouse_Wheel; } } // // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { return true; } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor() { return new FTNoIR_Protocol; }