/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * * generating Mouse commands. * * Many games (like FPS's) support Mouse-look features, * * but no face-tracking. * ********************************************************************************/ #include "ftnoir_protocol_mouse.h" #include "facetracknoir/global-settings.h" /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() { loadSettings(); } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { } // // Load the current Settings from the currently 'active' INI-file. // void FTNoIR_Protocol::loadSettings() { QSettings settings("opentrack"); // Registry settings (in HK_USER) QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString(); QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file) iniFile.beginGroup ( "Mouse" ); Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt()); Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt()); iniFile.endGroup (); } // // Update Headpose in Game. // void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) { float fMouse_X = 0; float fMouse_Y = 0; if (Mouse_X > 0 && Mouse_X <= 6) fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180); if (Mouse_Y > 0 && Mouse_Y <= 6) fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180); RECT desktop; const HWND hDesktop = GetDesktopWindow(); if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) { fMouse_X *= desktop.right; fMouse_Y *= desktop.bottom; SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2); } } // // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { return true; } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor() { return new FTNoIR_Protocol; }