/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_MOUSESERVER_H
#define INCLUDED_MOUSESERVER_H
#include "ui_ftnoir_mousecontrols.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include "opentrack/plugin-api.hpp"
#include "opentrack/options.hpp"
using namespace options;
struct settings : opts {
value Mouse_X, Mouse_Y;
settings() :
opts("mouse-proto"),
Mouse_X(b, "mouse-x", 0),
Mouse_Y(b, "mouse-y", 0)
{}
};
#define MOUSE_AXIS_MIN 0
#define MOUSE_AXIS_MAX 65535
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol() : last_x(0), last_y(0) {}
bool correct();
void pose( const double *headpose);
QString game_name() {
return "Mouse tracker";
}
int last_x, last_y;
private:
struct settings s;
};
class MOUSEControls: public IProtocolDialog
{
Q_OBJECT
public:
MOUSEControls();
void register_protocol(IProtocol *) {}
void unregister_protocol() {}
private:
Ui::UICMOUSEControls ui;
settings s;
private slots:
void doOK();
void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
QString name() { return QString("mouse emulation"); }
QIcon icon() { return QIcon(":/images/mouse.png"); }
};
#endif//INCLUDED_MOUSESERVER_H
//END