/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_MOUSESERVER_H
#define INCLUDED_MOUSESERVER_H
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ui_ftnoir_mousecontrols.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include "facetracknoir/global-settings.h"
#define MOUSE_AXIS_MIN 0
#define MOUSE_AXIS_MAX 65535
enum FTN_AngleName {
FTN_PITCH = RX,
FTN_YAW = TY,
FTN_ROLL = RZ,
FTN_X = TX,
FTN_Y = TY,
FTN_Z = TZ
};
enum FTN_MouseStyle {
FTN_ABSOLUTE = 0,
FTN_RELATIVE = 1
};
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
private:
HANDLE h;
INPUT MouseStruct;
FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction
FTN_AngleName Mouse_Y;
FTN_AngleName Mouse_Wheel;
FTN_MouseStyle Mouse_Style; // AutoPan, Absolute or Relative?
bool useVirtualDesk; // Extend the mouse-range beyond the standard
float prev_fMouse_X; // The previous value(s)
float mouse_X_factor; // Sensitivity factor
float prev_fMouse_Y;
float mouse_Y_factor; // Sensitivity factor
float prev_fMouse_Wheel;
float mouse_Wheel_factor; // Sensitivity factor
int frame_delay; // Number of frames to delay SendInput (too fast, too furious?)
long scale2AnalogLimits( float x, float min_x, float max_x );
void loadSettings();
QString getGameName() {
return "Mouse tracker";
}
};
// Widget that has controls for FTNoIR protocol client-settings.
class MOUSEControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
explicit MOUSEControls();
virtual ~MOUSEControls();
void showEvent ( QShowEvent * event );
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
}
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
}
private:
Ui::UICMOUSEControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void doOK();
void doCancel();
void settingChanged( int setting ) { settingsDirty = true; }
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/mouse.png"); }
};
#endif//INCLUDED_MOUSESERVER_H
//END