/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * http://facetracknoir.sourceforge.net/home/default.htm * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by * * generating Mouse commands. * * Many games (like FPS's) support Mouse-look features, * * but no face-tracking. * ********************************************************************************/ #pragma once #ifndef INCLUDED_MOUSESERVER_H #define INCLUDED_MOUSESERVER_H #include "ftnoir_protocol_base/ftnoir_protocol_base.h" #include "ui_ftnoir_mousecontrols.h" #include #include #include #include #include #include #include #include #include "facetracknoir/global-settings.h" #define MOUSE_AXIS_MIN 0 #define MOUSE_AXIS_MAX 65535 enum FTN_AngleName { FTN_YAW = Yaw, FTN_PITCH = Pitch, FTN_ROLL = Roll, FTN_X = TX, FTN_Y = TY, FTN_Z = TZ }; class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); ~FTNoIR_Protocol(); bool checkServerInstallationOK(); void sendHeadposeToGame( const double *headpose); QString getGameName() { return "Mouse tracker"; } private: HANDLE h; INPUT MouseStruct; FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction FTN_AngleName Mouse_Y; FTN_AngleName Mouse_Wheel; void loadSettings(); }; // Widget that has controls for FTNoIR protocol client-settings. class MOUSEControls: public QWidget, public IProtocolDialog { Q_OBJECT public: explicit MOUSEControls(); virtual ~MOUSEControls(); void showEvent ( QShowEvent * event ); void Initialize(QWidget *parent); void registerProtocol(IProtocol *protocol) { theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol } void unRegisterProtocol() { theProtocol = NULL; // Reset the pointer } private: Ui::UICMOUSEControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; FTNoIR_Protocol *theProtocol; private slots: void doOK(); void doCancel(); void settingChanged( int setting ) { settingsDirty = true; } }; //******************************************************************************************************* // FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol //******************************************************************************************************* class FTNoIR_ProtocolDll : public Metadata { public: FTNoIR_ProtocolDll(); ~FTNoIR_ProtocolDll(); void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); } void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); } void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look protocol"); } void getIcon(QIcon *icon) { *icon = QIcon(":/images/mouse.png"); } }; #endif//INCLUDED_MOUSESERVER_H //END