/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * SimConnect.dll is a so called 'side-by-side' assembly, so it * * must be treated as such... * ********************************************************************************/ #pragma once #ifndef INCLUDED_SCSERVER_H #define INCLUDED_SCSERVER_H #include "facetracknoir/global-settings.h" // // Prevent the SimConnect manifest from being merged in the application-manifest // This is necessary to run FaceTrackNoIR on a PC without FSX // #define SIMCONNECT_H_NOMANIFEST #define _WIN32_WINNT 0x0502 #include "Windows.h" #include "SimConnect.h" #include "..\ftnoir_protocol_base\ftnoir_protocol_base.h" #include "ui_FTNoIR_SCcontrols.h" #include #include #include #include #include #include //#include "math.h" typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex); typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect); typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg); typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext); typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName); typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName); typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable); typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority); #define SC_CLIENT_FILENAME "SimConnect.dll" enum GROUP_ID { GROUP0=0, }; enum EVENT_ID { EVENT_PING=0, EVENT_INIT, }; enum INPUT_ID { INPUT0=0, }; class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); ~FTNoIR_Protocol(); void Initialize() {} bool checkServerInstallationOK(); void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ); void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars... private: // Private properties QString ProgramName; QLibrary SCClientLib; static float virtSCPosX; static float virtSCPosY; static float virtSCPosZ; static float virtSCRotX; static float virtSCRotY; static float virtSCRotZ; static float prevSCPosX; static float prevSCPosY; static float prevSCPosZ; static float prevSCRotX; static float prevSCRotY; static float prevSCRotZ; bool blnSimConnectActive; importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL importSimConnect_Close simconnect_close; static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF; importSimConnect_CallDispatch simconnect_calldispatch; importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent; importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent; importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup; importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority; static HANDLE hSimConnect; // Handle to SimConnect static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext); void loadSettings(); }; // Widget that has controls for FTNoIR protocol client-settings. class SCControls: public QWidget, Ui::UICSCControls, public IProtocolDialog { Q_OBJECT public: explicit SCControls(); virtual ~SCControls(); void showEvent ( QShowEvent * event ); void Release(); // Member functions which are accessible from outside the DLL void Initialize(QWidget *parent); void registerProtocol(IProtocol *protocol) { theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol }; void unRegisterProtocol() { theProtocol = NULL; // Reset the pointer }; private: Ui::UICSCControls ui; void loadSettings(); void save(); /** helper **/ bool settingsDirty; FTNoIR_Protocol *theProtocol; private slots: void doOK(); void doCancel(); void settingChanged() { settingsDirty = true; }; }; //******************************************************************************************************* // FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol //******************************************************************************************************* class FTNoIR_ProtocolDll : public Metadata { public: FTNoIR_ProtocolDll(); ~FTNoIR_ProtocolDll(); void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); }; void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); }; void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); }; void getIcon(QIcon *icon) { *icon = QIcon(":/images/fsx.png"); }; }; #endif//INCLUDED_SCSERVER_H //END