/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010-2011 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * SCServer SCServer is the Class, that communicates headpose-data * * to games, using the SimConnect.dll. * * SimConnect.dll is a so called 'side-by-side' assembly, so it * * must be treated as such... * ********************************************************************************/ #pragma once #undef _WIN32_WINNT #define _WIN32_WINNT 0x0502 #include "opentrack/plugin-api.hpp" // // Prevent the SimConnect manifest from being merged in the application-manifest // This is necessary to run FaceTrackNoIR on a PC without FSX // #define SIMCONNECT_H_NOMANIFEST #include #include #include "ui_ftnoir_sccontrols.h" #include #include #include #include #include #include #include #include "opentrack/options.hpp" using namespace options; typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex); typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect); typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg); typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext); typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName); typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName); typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable); typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority); struct settings : opts { value sxs_manifest; settings() : opts("proto-simconnect"), sxs_manifest(b, "sxs-manifest-version", 0) {} }; class FTNoIR_Protocol : public IProtocol, private QThread { public: FTNoIR_Protocol(); ~FTNoIR_Protocol() override; bool correct(); void pose(const double* headpose); void handle(); QString game_name() { return "FS2004/FSX"; } private: void run() override; volatile bool should_stop; volatile float virtSCPosX; volatile float virtSCPosY; volatile float virtSCPosZ; volatile float virtSCRotX; volatile float virtSCRotY; volatile float virtSCRotZ; float prevSCPosX; float prevSCPosY; float prevSCPosZ; float prevSCRotX; float prevSCRotY; float prevSCRotZ; importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL importSimConnect_Close simconnect_close; importSimConnect_CameraSetRelative6DOF simconnect_set6DOF; importSimConnect_CallDispatch simconnect_calldispatch; importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent; importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent; importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup; importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority; HANDLE hSimConnect; // Handle to SimConnect static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext); settings s; QLibrary SCClientLib; }; class SCControls: public IProtocolDialog { Q_OBJECT public: SCControls(); void register_protocol(IProtocol *) {} void unregister_protocol() {} private: Ui::UICSCControls ui; settings s; private slots: void doOK(); void doCancel(); }; class FTNoIR_ProtocolDll : public Metadata { public: QString name() { return QString("Microsoft FSX SimConnect"); } QIcon icon() { return QIcon(":/images/fsx.png"); } };