/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see . *
* *
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* SimConnect.dll is a so called 'side-by-side' assembly, so it *
* must be treated as such... *
********************************************************************************/
#pragma once
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502
#include "opentrack/plugin-api.hpp"
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST
#include
#include
#include "ui_ftnoir_sccontrols.h"
#include
#include
#include
#include
#include
#include
#include
#include "opentrack/options.hpp"
using namespace options;
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);
typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName);
typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable);
typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority);
struct settings : opts {
value sxs_manifest;
settings() :
opts("proto-simconnect"),
sxs_manifest(b, "sxs-manifest-version", 0)
{}
};
class FTNoIR_Protocol : public IProtocol, private QThread
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol() override;
bool correct();
void pose(const double* headpose);
void handle();
QString game_name() {
return "FS2004/FSX";
}
private:
void run() override;
volatile bool should_stop;
volatile float virtSCPosX;
volatile float virtSCPosY;
volatile float virtSCPosZ;
volatile float virtSCRotX;
volatile float virtSCRotY;
volatile float virtSCRotZ;
float prevSCPosX;
float prevSCPosY;
float prevSCPosZ;
float prevSCRotX;
float prevSCRotY;
float prevSCRotZ;
importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL
importSimConnect_Close simconnect_close;
importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
importSimConnect_CallDispatch simconnect_calldispatch;
importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;
importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent;
importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup;
importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority;
HANDLE hSimConnect; // Handle to SimConnect
static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
settings s;
QLibrary SCClientLib;
};
class SCControls: public IProtocolDialog
{
Q_OBJECT
public:
SCControls();
void register_protocol(IProtocol *) {}
void unregister_protocol() {}
private:
Ui::UICSCControls ui;
settings s;
private slots:
void doOK();
void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
QString name() { return QString("Microsoft FSX SimConnect"); }
QIcon icon() { return QIcon(":/images/fsx.png"); }
};