/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTServer FTServer is the Class, that communicates headpose-data * * to games, using the FreeTrackClient.dll. * ********************************************************************************/ /* Modifications (last one on top): 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...). 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier FaceTrackNoIR only worked with an adapted DLL, with a putdata function. Now it works direcly in shared memory! */ #include "ftnoir_protocol_wine.h" #include #include #include /* For mode constants */ #include /* For O_* constants */ /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() : lck_shm(WINE_SHM_NAME, WINE_MTX_NAME, sizeof(WineSHM)), shm(NULL), gameid(0) { if (lck_shm.mem != (void*) -1) { shm = (WineSHM*) lck_shm.mem; memset(shm, 0, sizeof(*shm)); } } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { if (shm) { shm->stop = true; wrapper.waitForFinished(2000); } wrapper.kill(); shm_unlink("/" WINE_SHM_NAME); } void FTNoIR_Protocol::Initialize() { wrapper.start("wine", QStringList() << (QCoreApplication::applicationDirPath() + "/opentrack-wrapper-wine.exe.so")); } void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) { if (shm) { lck_shm.lock(); for (int i = 0; i < 3; i++) shm->data[i] = headpose[i] / 57.295781; for (int i = 3; i < 6; i++) shm->data[i] = headpose[i] * 10; if (shm->gameid != gameid) { QString gamename; QMutexLocker foo(&game_name_mutex); /* only EZCA for FSX requires dummy process, and FSX doesn't work on Linux */ /* memory-hacks DLL can't be loaded into a Linux process, either */ CSV::getGameData(gameid, shm->table, gamename); gameid = shm->gameid2 = shm->gameid; connected_game = gamename; } lck_shm.unlock(); } } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { return lck_shm.mem != (void*)-1; } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor() { return (IProtocol*) new FTNoIR_Protocol; }