/******************************************************************************** * FaceTrackNoIR This program is a private project of the some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2010 Wim Vriend (Developing) * * Ron Hendriks (Researching and Testing) * * * * Homepage * * * * This program is free software; you can redistribute it and/or modify it * * under the terms of the GNU General Public License as published by the * * Free Software Foundation; either version 3 of the License, or (at your * * option) any later version. * * * * This program is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * * more details. * * * * You should have received a copy of the GNU General Public License along * * with this program; if not, see . * * * * FTServer FTServer is the Class, that communicates headpose-data * * to games, using the FreeTrackClient.dll. * ********************************************************************************/ /* Modifications (last one on top): 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc. 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame is called from run() of Tracker.cpp 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...). 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier FaceTrackNoIR only worked with an adapted DLL, with a putdata function. Now it works direcly in shared memory! */ #include "ftnoir_protocol_wine.h" #include "facetracknoir/global-settings.h" #include "fttypes.h" #include #include #include /* For mode constants */ #include /* For O_* constants */ /** constructor **/ FTNoIR_Protocol::FTNoIR_Protocol() : lck_shm(WINE_SHM_NAME, WINE_MTX_NAME, sizeof(WineSHM)), shm(NULL) { if (lck_shm.mem != (void*) -1) { shm = (WineSHM*) lck_shm.mem; memset(shm, 0, sizeof(*shm)); } } /** destructor **/ FTNoIR_Protocol::~FTNoIR_Protocol() { if (shm) { shm->stop = true; wrapper.waitForFinished(2000); } wrapper.kill(); shm_unlink("/" WINE_SHM_NAME); } void FTNoIR_Protocol::Initialize() { wrapper.start("wine", QStringList() << (QCoreApplication::applicationDirPath() + "/ftnoir-wrapper-wine.exe.so")); } void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) { if (shm) { lck_shm.lock(); shm->rx = headpose->yaw / 57.295781; shm->ry = headpose->pitch / 57.295781; shm->rz = headpose->roll / 57.295781; shm->tx = headpose->x * 10; shm->ty = headpose->y * 10; shm->tz = headpose->z * 10; lck_shm.unlock(); } } // // Check if the Client DLL exists and load it (to test it), if so. // Returns 'true' if all seems OK. // bool FTNoIR_Protocol::checkServerInstallationOK() { return lck_shm.mem != (void*)-1; } // // Return a name, if present the name from the Game, that is connected... // void FTNoIR_Protocol::getNameFromGame( char *dest ) { sprintf(dest, "Wine glue"); } //////////////////////////////////////////////////////////////////////////////// // Factory function that creates instances if the Protocol object. // Export both decorated and undecorated names. // GetProtocol - Undecorated name, which can be easily used with GetProcAddress // Win32 API function. // _GetProtocol@0 - Common name decoration for __stdcall functions in C language. //#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0") extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor() { return (IProtocol*) new FTNoIR_Protocol; }