#pragma once #include "ui_ftnoir_winecontrols.h" #include #include #include #include #include #include #include #include "facetracknoir/plugin-api.hpp" #include "compat/compat.h" #include "ftnoir_protocol_wine/wine-shm.h" class FTNoIR_Protocol : public IProtocol { public: FTNoIR_Protocol(); ~FTNoIR_Protocol() override; bool correct(); void pose(const double* headpose); QString game_name() { QMutexLocker foo(&game_name_mutex); return connected_game; } private: PortableLockedShm lck_shm; WineSHM* shm; QProcess wrapper; int gameid; QString connected_game; QMutex game_name_mutex; }; class FTControls: public IProtocolDialog { Q_OBJECT public: FTControls(); void register_protocol(IProtocol *) {} void unregister_protocol() {} private: Ui::UICFTControls ui; private slots: void doOK(); void doCancel(); }; class FTNoIR_ProtocolDll : public Metadata { public: QString name() { return QString("Wine -- Windows layer for Unix"); } QIcon icon() { return QIcon(":/images/wine.png"); } };