#include "keyboard.h" #include keyboard_listener::keyboard_listener(QWidget* parent) : QDialog(parent) #if defined _WIN32 , token([this](const Key& k) { if(k.guid != "") { int mods = 0; if (k.alt) mods |= Qt::AltModifier; if (k.shift) mods |= Qt::ShiftModifier; if (k.ctrl) mods |= Qt::ControlModifier; joystick_button_pressed(k.guid, k.keycode | mods, k.held); } else { Qt::KeyboardModifiers m; QKeySequence k_; if (win_key::to_qt(k, k_, m)) key_pressed(static_cast(k_).toInt() | m); } }) // token initializer ends, real ctor body begins #endif { ui.setupUi(this); setFocusPolicy(Qt::StrongFocus); } #if !defined _WIN32 void keyboard_listener::keyPressEvent(QKeyEvent* event) { switch (event->key()) { case Qt::Key_Control: case Qt::Key_Shift: case Qt::Key_Meta: case Qt::Key_Alt: case Qt::Key_AltGr: case Qt::Key_NumLock: break; case Qt::Key_Escape: close(); break; default: emit key_pressed(QKeySequence(event->key() | event->modifiers())); break; } } #endif