#pragma once #ifdef _WIN32 # include "logic/win32-shortcuts.h" # include "dinput/keybinding-worker.hpp" #endif #include "ui_keyboard_listener.h" #include #include class KeyboardListener : public QDialog { Q_OBJECT Ui_keyboard_listener ui; #ifdef _WIN32 KeybindingWorker::Token token; #endif public: KeyboardListener(QWidget* parent = nullptr); #ifndef _WIN32 void keyPressEvent(QKeyEvent* event) override; #endif signals: void key_pressed(QKeySequence k); void joystick_button_pressed(QString guid, int idx, bool held); };