BrowseButton Set executable name Executable (*.exe);;All Files (*) Dialog Game detector Executable Profile + - Start profiles from game executable names in this list MainWindow Create new empty config Create new copied config Open configuration directory opentrack (debug) Show the Octopus Hide the Octopus Tracker settings Filter settings Protocol settings Mappings Options Exit The Octopus is sad Check permissions for your .ini directory: "%1"%2 Exiting now. Library load error One of libraries failed to load. Check installation. :: OptionsDialog Joy button %1 None UI_new_config Config filename New file name: keyboard_listener Bind a shortcut <html><head/><body><p>Press a key or close this window to remove the keybinding.</p></body></html> main_window Raw tracker data Z Pitch Y X Roll Yaw Game data Profile Options Mapping Tracking Start Stop Input 🔨 Output Filter mapping_window Mapping properties Yaw Max rotation Asymmetric mapping below Pitch Roll X Max translation Y Z new_file_dialog File exists This file already exists. Pick another name. options_dialog Options Shortcuts Global shortcuts <html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html> Bind Restart tracking Toggle while held Toggle tracking Start tracking Stop tracking Center Zero Zero while held Toggle Center at startup Never translate the application interface Minimize to tray Enable tray Minimize to tray on startup when enabled Camera Camera offset Use camera center as translation offset Specify an angle to rotate position tracking. It lets the tracker avoid moving on the X and Y axes when zooming, since camera isn't mounted perfectly in front of the model, but above or below. Roll Pitch Yaw Custom center pose Alter the centered position sent to games. ° cm Eyes will be offset from the pivot of rotation, assumed to be the neck. It also works with relative translation disabled. Centering method Try changing this if centering doesn't perform correctly for your input device. Method Relative (inertial device) Absolute (camera device) Output Relative translation With relative mode on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation. Enable Disable for X Disable for Y Disable for Z (for zoom on Z axis) Disable effect by yaw Disable effect by pitch Disable effect by roll Output remap Assign input axis to output axis. X Invert Y Z Disabled Destination Source CSV Data Logging Enable - You will be asked for a filename whenever tracking starts Neck displacement Height from center of rotation Forward from center of rotation Game detection Start tracking automatically when a game starts with selected profile, and stop when the game exits.