BrowseButtonSet executable nameExecutable (*.exe);;All Files (*)MainWindowCreate new empty configCreate new copied configOpen configuration directoryopentrack (debug)Show the OctopusHide the OctopusTracker settingsFilter settingsProtocol settingsMappingsOptionsExitThe Octopus is sadCheck permissions for your .ini directory:
"%1"%2
Exiting now.Library load errorOne of libraries failed to load. Check installation. :: OptionsDialogJoy button %1NoneUI_new_configConfig filenameNew file name:keyboard_listenerDialogPress a key or close this window to remove the keybinding.main_windowRaw tracker dataZPitchYXRollYawGame dataProfileOptionsMappingTrackingStartStopInput🔨OutputFiltermapping_windowMapping propertiesYawMax rotationAsymmetric mapping belowPitchRollXMax translationYZnew_file_dialogFile existsThis file already exists. Pick another name.options_dialogOptionsShortcutsGlobal shortcuts<html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html>BindRestart trackingToggle while heldToggle trackingStart trackingStop trackingCenterZeroZero while heldToggleCenter at startupNever translate the application interfaceMinimize to trayEnable trayMinimize to tray on startup when enabledCameraUse camera center as translation offsetSpecify an angle to rotate position tracking. It lets the tracker avoid moving on the X and Y axes when zooming, since camera isn't mounted perfectly in front of the model, but above or below.RollPitchYawCustom center poseAlter the centered position sent to games.° cmEyes will be offset from the pivot of rotation, assumed to be the neck. It also works with relative translation disabled.Centering methodCamera angleTry changing this if centering doesn't perform correctly for your input device.MethodRelative (inertial device)Absolute (camera device)OutputRelative translationWith relative mode on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation.EnableDisable for XDisable for YDisable for Z (for zoom on Z axis)Disable effect by yawDisable effect by pitchDisable effect by rollOutput remapAssign input axis to output axis.XInvertYZDisabledDestinationSourceCSV Data LoggingEnable - You will be asked for a filename whenever tracking startsNeck displacementHeight from center of rotationForward from center of rotationGame detectionStart tracking automatically when a game starts with selected profile, and stop when the game exits.process_detectorGame detectorExecutableProfile+-Start profiles from game executable names in this list