options_dialog
0
0
607
596
607
0
Options
images/facetracknoir.pngimages/facetracknoir.png
Qt::LeftToRight
false
-
0
Shortcuts
9
-
Global shortcuts
-
0
0
<html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html>
true
-
QGroupBox { border: 0; }
4
0
20
-
-
Bind
-
Bind
-
Restart tracking
false
-
-
-
Bind
-
Toggle while held
-
Bind
-
Toggle tracking
false
-
Bind
-
Bind
-
-
-
Start tracking
false
-
-
Bind
-
3
0
-
Stop tracking
false
-
7
0
Center
false
-
-
Zero
false
-
-
Zero while held
-
Bind
-
Toggle
false
-
Bind
-
Relative translation off while held
-
-
Bind
-
0
0
Center at startup
-
QFrame::NoFrame
0
0
0
0
0
-
0
0
Never translate the application interface
-
:/images/english.png
-
Minimize to tray
0
2
2
-
0
0
Enable tray
-
0
0
Minimize to tray on startup when enabled
-
Qt::Vertical
QSizePolicy::Expanding
10
0
Camera
-
Camera offset
-
Use camera center as translation offset
-
300
0
Specify an angle to rotate position tracking. It lets the tracker avoid moving on the X and Y axes when zooming, since camera isn't mounted perfectly in front of the model, but above or below.
Qt::AlignJustify|Qt::AlignVCenter
true
2
true
-
QGroupBox
{
border: 0;
}
2
2
-
Roll
-
80
0
-180
180
-
80
0
-180
180
-
Pitch
-
80
0
-180
180
-
Yaw
-
Custom center pose
-
Alter the centered position sent to games.
true
2
-
QGroupBox {
border: 0;
}
Qt::AlignCenter
false
false
-
°
2
-180.000000000000000
180.000000000000000
-
cm
3
-100.000000000000000
100.000000000000000
-
TX
-
cm
3
-100.000000000000000
100.000000000000000
-
Pitch
-
TY
-
°
2
-180.000000000000000
180.000000000000000
-
TZ
-
Roll
-
cm
3
-100.000000000000000
100.000000000000000
-
Yaw
-
°
2
-180.000000000000000
180.000000000000000
-
Centering method
-
4
0
Try changing this if centering doesn't perform correctly for your input device.
true
-
QFrame::NoFrame
QFrame::Raised
0
1
0
1
0
-
Method
-
0
0
-
Relative (inertial device)
-
Absolute (camera device)
-
Qt::Vertical
QSizePolicy::MinimumExpanding
20
0
Output
-
true
Output remap
Qt::AlignCenter
false
false
QLayout::SetMinAndMaxSize
6
-
QGroupBox
{
border: 0;
}
-
-
Roll
-
X
-
Invert
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Pitch
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
Y
-
Destination
-
-
Yaw
-
-
Source
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Z
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
label_15
label_13
label_14
src_yaw
invert_yaw
label_7
src_pitch
label_8
invert_pitch
label_9
src_roll
invert_roll
label_10
src_x
invert_x
label_11
src_y
invert_y
label_12
src_z
invert_z
-
Assign input axis to output axis.
Qt::AlignJustify|Qt::AlignVCenter
true
-
0
0
0
50
CSV Data Logging
11
-
0
1
Enable - You will be asked for a filename whenever tracking starts
-
Qt::Vertical
QSizePolicy::MinimumExpanding
20
0
Relative translation
-
0
0
Relative translation
-
0
0
With relative mode on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation.
Qt::AlignJustify|Qt::AlignVCenter
true
2
-
Enable
-
0
0
QFrame::NoFrame
QFrame::Raised
0
0
0
0
0
-
3
0
Disable for X
-
3
0
Disable for Y
-
3
0
Disable for Z (for zoom on Z axis)
-
2
0
Disable effect by yaw
-
2
0
Disable effect by pitch
-
2
0
Disable effect by roll
-
0
0
Neck displacement
7
-
Eyes will be offset from the pivot of rotation, assumed to be the neck. Set to zeros in order to disable. It also works with relative translation disabled.
true
0
-
QFrame::NoFrame
0
9
0
0
0
-
15
0
Height from center of rotation
-
4
0
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
cm
-50
50
-
4
0
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
cm
-50
50
-
15
0
Forward from center of rotation
-
0
0
Enable
-
Qt::Vertical
20
0
Game detection
-
0
0
Game detection
-
0
0
Start tracking automatically when a game starts with selected profile, and stop when the game exits.
true
-
0
0
-
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
process_detector
QWidget
tabWidget
bind_center
bind_toggle
bind_toggle_held
bind_zero
bind_zero_held
bind_start
bind_stop
bind_toggle_tracking
bind_restart_tracking
bind_tcomp_off_held
trayp
tray_start
use_center_as_translation_camera_offset
camera_yaw
camera_pitch
camera_roll
pos_rx
pos_ry
pos_rz
pos_tx
pos_ty
pos_tz
center_method
src_yaw
invert_yaw
src_pitch
invert_pitch
src_roll
invert_roll
src_x
invert_x
src_y
invert_y
src_z
invert_z
tracklogging_enabled
startEngineClicked()
stopEngineClicked()
cameraSettingsClicked()