options_dialog
0
0
565
641
Options
images/opentrack.pngimages/opentrack.png
5
-
0
0
0
false
Shortcuts
-
0
0
Global shortcuts
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
0
0
<html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html>
true
-
QGroupBox { border: 0; }
-
255
0
100
0
-
0
0
WhatsThisCursor
Treat this device orientation as the in-game center of the screen.
Center
false
-
0
0
Bind
-
255
0
100
0
-
0
0
Bind
-
0
0
WhatsThisCursor
Start tracking
false
-
0
0
Bind
-
255
0
100
0
-
255
0
100
0
-
0
0
WhatsThisCursor
Stop tracking
false
-
255
0
100
0
-
0
0
WhatsThisCursor
Hold in-game center of the screen while the mode is active.
Zero
false
-
0
0
WhatsThisCursor
Freeze the position returned by the tracker while this mode is active.
Toggle
false
-
0
0
WhatsThisCursor
Zero while held
-
0
0
Bind
-
255
0
100
0
-
255
0
100
0
-
0
0
Bind
-
0
0
Bind
-
0
0
WhatsThisCursor
Restart tracking
false
-
255
0
100
0
-
0
0
WhatsThisCursor
Toggle while held
-
0
0
Bind
-
0
0
Bind
-
0
0
WhatsThisCursor
Toggle tracking
false
-
0
0
Bind
-
0
0
Bind
-
255
0
100
0
-
255
0
100
0
-
255
0
100
0
-
0
0
Bind
-
255
0
100
0
-
0
0
Bind
-
0
0
Bind
-
0
0
Bind
-
255
0
100
0
-
0
0
Bind
-
255
0
100
0
-
255
0
100
0
-
255
0
100
0
-
0
0
Bind
-
255
0
100
0
-
255
0
100
0
-
0
0
Bind
-
0
0
Bind
-
0
0
QFrame::StyledPanel
QFrame::Sunken
-
0
0
Disable user interface localization
-
Centering method
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
0
0
Center at startup
-
:/images/english.png
-
4
0
3
-
Disabled
-
Point
-
Wireless VR 360
-
Roll compensated
-
0
0
Minimize to tray
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
9
-
0
0
Enable tray
-
0
0
Minimize to tray on startup when enabled
Output
0
-
0
0
true
Output remap
Qt::AlignHCenter|Qt::AlignTop
false
false
-
0
0
QGroupBox
{
border: 0;
}
12
9
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Relative translation only
-
254
0
X
-
254
0
Roll
-
255
0
-
255
0
-
254
0
Yaw
-
255
0
-
254
0
Source
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
255
0
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
254
0
Z
-
255
0
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Relative translation only
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
255
0
-
254
0
Invert
-
0
0
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Relative translation only
-
254
0
Destination
-
254
0
Y
-
254
0
Pitch
label_15
label_13
label_14
src_yaw
invert_yaw
label_7
src_pitch
label_8
invert_pitch
label_9
src_roll
invert_roll
label_10
src_x
invert_x
label_11
src_y
invert_y
label_12
src_z
invert_z
-
Assign input axis to output axis.
Qt::AlignJustify|Qt::AlignVCenter
true
-
0
0
Custom center pose
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
Alter the centered position sent to games. Useful if the default position is too much downward or upward.
true
2
-
QGroupBox {
border: 0;
}
Qt::AlignCenter
false
false
-
0
0
°
2
-180.000000000000000
180.000000000000000
-
0
0
cm
3
-500.000000000000000
500.000000000000000
-
Qt::LeftToRight
X
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
0
0
cm
3
-500.000000000000000
500.000000000000000
-
Pitch
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
Y
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
0
0
°
2
-180.000000000000000
180.000000000000000
-
Z
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
Roll
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
0
0
cm
3
-500.000000000000000
500.000000000000000
-
Yaw
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
-
0
0
°
2
-180.000000000000000
180.000000000000000
-
0
0
0
50
CSV Data Logging
-
0
1
Enable - You will be asked for a filename whenever tracking starts
Relative translation
-
0
0
Relative translation
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
0
0
With relative mode on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation.
Qt::AlignJustify|Qt::AlignVCenter
true
2
-
-
10
0
Mode
-
4
0
0
-
Disabled
-
Enabled
-
Enabled when not aiming
-
0
0
QFrame::NoFrame
QFrame::Raised
0
0
0
0
0
-
3
0
Disable for Y
-
3
0
Disable for X
-
2
0
Disable effect by roll
-
3
0
Disable for Z (for zoom on Z axis)
-
2
0
Disable effect by pitch
-
2
0
Disable effect by yaw
-
0
0
Neck displacement
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
7
-
Eyes will be offset from the pivot of rotation, assumed to be the neck. It also works with relative translation disabled.
true
0
-
QFrame::NoFrame
0
9
0
0
0
-
0
0
Enable
-
4
0
Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter
cm
-100
100
-
15
0
Forward from center of rotation
-
Qt::Vertical
20
40
Game detection
-
0
0
Game detection
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
0
0
Start tracking automatically when a game starts with selected profile, and stop when the game exits.
true
-
0
0
-
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
process_detector
QWidget
tabWidget
bind_center
bind_toggle
bind_toggle_held
bind_zero
bind_zero_held
bind_start
bind_stop
bind_toggle_tracking
bind_restart_tracking
bind_center_2
bind_toggle_2
bind_toggle_held_2
bind_zero_2
bind_zero_held_2
bind_start_2
bind_stop_2
bind_toggle_tracking_2
bind_restart_tracking_2
center_at_startup
disable_translation
trayp
tray_start
src_yaw
invert_yaw
src_pitch
invert_pitch
src_roll
invert_roll
src_x
invert_x
src_y
invert_y
src_z
invert_z
tracklogging_enabled
tcomp_tx_disable
tcomp_ty_disable
tcomp_tz_disable
tcomp_src_yaw_disable
tcomp_src_pitch_disable
tcomp_src_roll_disable
neck_enable
neck_z
startEngineClicked()
stopEngineClicked()
cameraSettingsClicked()