UI_Settings
0
0
384
639
Options
images/facetracknoir.pngimages/facetracknoir.png
Qt::LeftToRight
false
-
0
Shortcuts
-
Global shortcuts
-
0
0
<html><head/><body><p><span style=" font-weight:600;">Center</span> - use current pose as looking perfectly forward.<br/><span style=" font-weight:600;">Toggle</span> - keep looking at same spot until next toggle keypress.<br/><span style=" font-weight:600;">Zero</span> - keep looking forward until next zero keypress.<br/></p></body></html>
true
-
QGroupBox { border: 0; }
-
Bind
-
Toggle tracking
false
-
Toggle while held
-
-
Bind
-
Bind
-
-
Start tracking
false
-
-
Bind
-
Stop tracking
false
-
-
Center
false
-
-
-
Zero
false
-
Zero while held
-
Bind
-
Toggle
false
-
Bind
-
Bind
-
-
Bind
-
-
Restart tracking
false
-
-
Bind
-
Centering method
-
Method
-
-
Relative (inertial device)
-
Absolute (camera device)
-
Try changing this if centering doesn't perform correctly for your input device.
true
-
Center at startup
-
Minimize to tray
Camera
-
Camera offset
-
<html><head/><body><p>Specify an angle for off-center camera as a basis for which direction is which, avoiding axis interconnect. Also see <a href="https://github.com/opentrack/opentrack/wiki/choosing-camera-offset"><span style=" text-decoration: underline; color:#0000ff;">description on wiki</span></a>.</p></body></html>
Qt::AlignJustify|Qt::AlignVCenter
true
2
true
-
QGroupBox
{
border: 0;
}
-
Roll
-
80
0
-180
180
-
80
0
-180
180
-
Pitch
-
80
0
-180
180
-
Yaw
-
Center pose offset
-
Alter the centered position sent to games by a fixed amount.
true
2
-
QGroupBox {
border: 0;
}
Qt::AlignCenter
false
false
-
deg.
3
-180.000000000000000
180.000000000000000
-
cm
3
-100.000000000000000
100.000000000000000
-
TX
-
cm
3
-100.000000000000000
100.000000000000000
-
RY
-
TY
-
deg.
3
-180.000000000000000
180.000000000000000
-
TZ
-
RZ
-
cm
3
-100.000000000000000
100.000000000000000
-
RX
-
deg.
3
-180.000000000000000
180.000000000000000
-
Qt::Vertical
20
40
Output
-
0
0
Translation compensation
false
-
With compensation on, translation is applied after rotation. For example, rotating +180 degrees yaw and moving backwards results in moving forward as a result of that rotation.
Qt::AlignJustify|Qt::AlignVCenter
true
2
-
Enable
-
Disable Z axis compensation
-
65536
65536
true
Output remap
Qt::AlignCenter
false
false
QLayout::SetMinAndMaxSize
6
-
Assign input axis to output axis.
Qt::AlignJustify|Qt::AlignVCenter
true
-
QGroupBox
{
border: 0;
}
-
-
Roll
-
X
-
Invert
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Pitch
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
Y
-
Destination
-
-
Yaw
-
-
Source
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
Z
-
-
X
-
Y
-
Z
-
Yaw
-
Pitch
-
Roll
-
Disabled
-
label_15
label_13
label_14
src_yaw
invert_yaw
label_7
src_pitch
label_8
invert_pitch
label_9
src_roll
invert_roll
label_10
src_x
invert_x
label_11
src_y
invert_y
label_12
src_z
invert_z
-
Qt::Vertical
20
40
Game detection
-
Game detection
-
-
0
0
Start tracking automatically when a game starts with selected profile, and stop when the game exits.
true
-
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
process_detector
QWidget
tabWidget
center_at_startup
trayp
camera_yaw
camera_pitch
camera_roll
pos_rx
pos_ry
pos_rz
pos_tx
pos_ty
pos_tz
tcomp_enable
tcomp_rz
src_yaw
invert_yaw
src_pitch
invert_pitch
src_roll
invert_roll
src_x
invert_x
src_y
invert_y
src_z
invert_z
startEngineClicked()
stopEngineClicked()
cameraSettingsClicked()