/* Copyright (c) 2014-2015, Stanislaw Halik * Permission to use, copy, modify, and/or distribute this * software for any purpose with or without fee is hereby granted, * provided that the above copyright notice and this permission * notice appear in all copies. */ #pragma once #include "export.hpp" #include "options/options.hpp" #include "main-settings.hpp" #include "compat/util.hpp" #ifdef _WIN32 # include "dinput/keybinding-worker.hpp" #else # include "qxt-mini/QxtGlobalShortcut" #endif #include #include #include #include using namespace options; struct OTR_LOGIC_EXPORT Shortcuts final : public QObject { Q_OBJECT public: using K = #ifndef _WIN32 QxtGlobalShortcut* #else Key #endif ; using fun = std::function; using tt = std::tuple; using t_key = std::tuple; using t_keys = std::vector; std::vector keys; #ifdef _WIN32 KeybindingWorker::Token key_token; #endif Shortcuts() #ifdef _WIN32 : key_token([&](const Key& k) { receiver(k); }) #endif {} ~Shortcuts(); void reload(const t_keys& keys_); private: void free_binding(K& key); void bind_shortcut(K &key, const key_opts& k, bool held); #ifdef _WIN32 void receiver(const Key& k); #endif };