#pragma once #include #include #include // implement this in all plugins struct Metadata { public: // plugin name to be displayed in the interface virtual QString name() = 0; // plugin icon, you can return an empty QIcon() virtual QIcon icon() = 0; // optional destructor virtual ~Metadata() {} }; // implement this in filters struct IFilter { public: // optional destructor virtual ~IFilter() {} // perform filtering step. // you have to take care of dt on your own, try "opentrack/timer.hpp" virtual void filter(const double *input, double *output) = 0; }; struct IFilterDialog : public QWidget { // optional destructor virtual ~IFilterDialog() {} // receive a pointer to thefilter from ui thread virtual void register_filter(IFilter* filter) = 0; // received filter pointer is about to get deleted virtual void unregister_filter() = 0; }; // call once with your chosen class names in the plugin #define OPENTRACK_DECLARE_FILTER(filter_class, dialog_class, metadata_class) \ OPENTRACK_DECLARE_PLUGIN_INTERNAL(filter_class, IFilter, metadata_class, dialog_class, IFilterDialog) // implement this in protocols struct IProtocol { public: // optional destructor virtual ~IProtocol() {} // return true if protocol was properly initialized virtual bool correct() = 0; // called 250 times a second with XYZ yaw pitch roll pose // try not to perform intense computation here. if you must, use a thread. virtual void pose(const double* headpose) = 0; // return game name or placeholder text virtual QString game_name() = 0; }; struct IProtocolDialog : public QWidget { // optional destructor virtual ~IProtocolDialog() {} // receive a pointer to theprotocol from ui thread virtual void register_protocol(IProtocol *protocol) = 0; // received protocol pointer is about to get deleted virtual void unregister_protocol() = 0; }; // call once with your chosen class names in the plugin #define OPENTRACK_DECLARE_PROTOCOL(protocol_class, dialog_class, metadata_class) \ OPENTRACK_DECLARE_PLUGIN_INTERNAL(protocol_class, IProtocol, metadata_class, dialog_class, IProtocolDialog) // implement this in trackers struct ITracker { public: // optional destructor virtual ~ITracker() {} // start tracking, and grab a frame to display webcam video in, optionally virtual void start_tracker(QFrame* frame) = 0; // return XYZ yaw pitch roll data. don't block here, use a separate thread for computation. virtual void data(double *data) = 0; }; struct ITrackerDialog : public QWidget { // optional destructor virtual ~ITrackerDialog() {} // receive a pointer to thetracker from ui thread virtual void register_tracker(ITracker *tracker) = 0; // received tracker pointer is about to get deleted virtual void unregister_tracker() = 0; };