/* Copyright (c) 2014-2015, Stanislaw Halik * Permission to use, copy, modify, and/or distribute this * software for any purpose with or without fee is hereby granted, * provided that the above copyright notice and this permission * notice appear in all copies. */ #pragma once #include #include #include #include #ifdef BUILD_api # include "opentrack-compat/export.hpp" #else # include "opentrack-compat/import.hpp" #endif #include "qxt-mini/QxtGlobalShortcut" #include "opentrack-compat/options.hpp" #include "opentrack/main-settings.hpp" #ifdef _WIN32 # include "keybinding-worker.hpp" #endif #ifdef __GNUC__ # define unused(t, i) t __attribute__((unused)) i #else # define unused(t, i) t i #endif using namespace options; struct OPENTRACK_EXPORT Shortcuts : public QObject { Q_OBJECT public: using K = #ifndef _WIN32 mem #else Key #endif ; using fun = std::function; using tt = std::tuple; std::vector keys; #ifdef _WIN32 KeybindingWorker::Token key_token; #endif Shortcuts() #ifdef _WIN32 : key_token([&](const Key& k) { receiver(k); }) #endif {} void reload(std::vector> &keys_); private: void bind_keyboard_shortcut(K &key, const key_opts& k, bool held); #ifdef _WIN32 void receiver(const Key& k); #endif };