#pragma once #include #include #include #include #include #include #include #include #include #include "qxt-mini/QxtGlobalShortcut" #include "opentrack/plugin-support.h" #include "opentrack/options.hpp" #include "opentrack/main-settings.hpp" #include "ui_keyboard.h" using namespace options; extern QList global_key_sequences; struct key_opts { value key_index; value ctrl, alt, shift; key_opts(pbundle b, const QString& name) : key_index(b, QString("key-index-%1").arg(name), 0), ctrl(b, QString("key-ctrl-%1").arg(name), 0), alt(b, QString("key-alt-%1").arg(name), 0), shift(b, QString("key-shift-%1").arg(name), 0) {} }; #if defined(_WIN32) extern QList global_windows_key_sequences; # undef DIRECTINPUT_VERSION # define DIRECTINPUT_VERSION 0x0800 # include # include struct Key { BYTE keycode; bool shift; bool ctrl; bool alt; QElapsedTimer timer; public: Key() : keycode(0), shift(false), ctrl(false), alt(false) { } bool should_process() { return !timer.isValid() ? (timer.start(), true) : timer.restart() > 100; } }; #else typedef unsigned char BYTE; struct Key { int foo; }; #endif struct Shortcuts; struct KeybindingWorker : public QThread { #ifdef _WIN32 private: Shortcuts& sc; LPDIRECTINPUT8 din; LPDIRECTINPUTDEVICE8 dinkeyboard; Key kCenter; Key kToggle; QMutex mtx; public: volatile bool should_quit; ~KeybindingWorker(); KeybindingWorker(Key keyCenter, Key keyToggle, WId handle, Shortcuts& sc); void run(); void set_keys(Key kCenter, Key kToggle); #else public: KeybindingWorker(Key, Key, WId) {} void run() {} #endif }; struct Shortcuts : public QObject { Q_OBJECT public: using K = #ifndef _WIN32 mem #else Key #endif ; K keyCenter; K keyToggle; WId handle; #ifdef _WIN32 mem keybindingWorker; #endif struct settings { pbundle b; key_opts center, toggle; main_settings s_main; settings() : b(bundle("keyboard-shortcuts")), center(b, "center"), toggle(b, "toggle"), s_main(bundle("opentrack-ui")) {} } s; Shortcuts(WId handle) : handle(handle) { reload(); } void reload(); private: void bind_keyboard_shortcut(K &key, key_opts& k); signals: void center(); void toggle(); }; class KeyboardShortcutDialog: public QWidget { Q_OBJECT signals: void reload(); public: KeyboardShortcutDialog(); private: Ui::UICKeyboardShortcutDialog ui; Shortcuts::settings s; private slots: void doOK(); void doCancel(); };