#include "simple-mat.hpp" namespace euler { static constexpr double pi = 3.141592653; enum Axis { TX, TY, TZ, Yaw, Pitch, Roll }; euler_t rmat_to_euler(const dmat<3, 3>& R) { const double pitch_1 = asin(-R(0, 2)); const double pitch_2 = pi - pitch_1; const double cos_p1 = cos(pitch_1), cos_p2 = cos(pitch_2); const double roll_1 = atan2(R(1, 2) / cos_p1, R(2, 2) / cos_p1); const double roll_2 = atan2(R(1, 2) / cos_p2, R(2, 2) / cos_p2); const double yaw_1 = atan2(R(0, 1) / cos_p1, R(0, 0) / cos_p1); const double yaw_2 = atan2(R(0, 1) / cos_p2, R(0, 0) / cos_p2); using std::fabs; const double err1 = fabs(pitch_1) + fabs(roll_1) + fabs(yaw_1); const double err2 = fabs(pitch_2) + fabs(roll_2) + fabs(yaw_2); if (err1 > err2) { bool fix_neg_pitch = pitch_1 < 0; return euler_t(yaw_2, fix_neg_pitch ? -pi - pitch_1 : pitch_2, roll_2); } else return euler_t(yaw_1, pitch_1, roll_1); } // tait-bryan angles, not euler rmat euler_to_rmat(const double* input) { auto H = input[0] * pi / 180; auto P = input[1] * pi / 180; auto B = input[2] * pi / 180; const auto c1 = cos(H); const auto s1 = sin(H); const auto c2 = cos(P); const auto s2 = sin(P); const auto c3 = cos(B); const auto s3 = sin(B); double foo[] = { // z c1 * c2, c1 * s2 * s3 - c3 * s1, s1 * s3 + c1 * c3 * s2, // y c2 * s1, c1 * c3 + s1 * s2 * s3, c3 * s1 * s2 - c1 * s3, // x -s2, c2 * s3, c2 * c3 }; return dmat<3, 3>(foo); } } // end ns euler