#pragma once #include "value.hpp" #include #include #include #include #include #include #include #include #include namespace options { template inline void tie_setting(value&, q*); template inline typename std::enable_if::value>::type tie_setting(value& v, QComboBox* cb) { cb->setCurrentIndex(cb->findData((unsigned)static_cast(v))); v = static_cast(cb->currentData().toInt()); // QObject::connect plays badly with std::bind of std::shared_ptr. Data seems to get freed. // Direct accesses of cb->currentData within arbitrary thread context cause crashes as well. // Hence we go for a verbose implementation. std::vector enum_cases; enum_cases.reserve(unsigned(cb->count())); for (int i = 0; i < cb->count(); i++) enum_cases.push_back(cb->itemData(i).toInt()); struct fn1 { value& v; QComboBox* cb; std::vector enum_cases; fn1(value& v, QComboBox* cb, const std::vector& enum_cases) : v(v), cb(cb), enum_cases(enum_cases) { } void operator()(int idx) { if (idx < 0 || idx >= (int)enum_cases.size()) v = static_cast(-1); else v = static_cast(t(std::intptr_t(enum_cases[idx]))); } }; struct fn2 { value& v; QComboBox* cb; std::vector enum_cases; fn2(value& v, QComboBox* cb, const std::vector& enum_cases) : v(v), cb(cb), enum_cases(enum_cases) { } void operator()(int val) { for (unsigned i = 0; i < enum_cases.size(); i++) { if (val == enum_cases[i]) { cb->setCurrentIndex(i); return; } } cb->setCurrentIndex(-1); } }; base_value::connect(cb, static_cast(&QComboBox::currentIndexChanged), &v, fn1(v, cb, enum_cases), v.DIRECT_CONNTYPE); base_value::connect(&v, static_cast(&base_value::valueChanged), cb, fn2(v, cb, enum_cases), v.DIRECT_CONNTYPE); } template<> inline void tie_setting(value& v, QComboBox* cb) { cb->setCurrentIndex(v); v = cb->currentIndex(); base_value::connect(cb, SIGNAL(currentIndexChanged(int)), &v, SLOT(setValue(int)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(int)), cb, SLOT(setCurrentIndex(int)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QComboBox* cb) { cb->setCurrentText(v); v = cb->currentText(); base_value::connect(cb, SIGNAL(currentTextChanged(QString)), &v, SLOT(setValue(QString)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(QString)), cb, SLOT(setCurrentText(QString)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QCheckBox* cb) { cb->setChecked(v); base_value::connect(cb, SIGNAL(toggled(bool)), &v, SLOT(setValue(bool)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(bool)), cb, SLOT(setChecked(bool)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QDoubleSpinBox* dsb) { dsb->setValue(v); base_value::connect(dsb, SIGNAL(valueChanged(double)), &v, SLOT(setValue(double)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(double)), dsb, SLOT(setValue(double)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QSpinBox* sb) { sb->setValue(v); base_value::connect(sb, SIGNAL(valueChanged(int)), &v, SLOT(setValue(int)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(int)), sb, SLOT(setValue(int)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QSlider* sl) { sl->setValue(v); v = sl->value(); base_value::connect(sl, SIGNAL(valueChanged(int)), &v, SLOT(setValue(int)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(int)), sl, SLOT(setValue(int)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QLineEdit* le) { le->setText(v); base_value::connect(le, SIGNAL(textChanged(QString)), &v, SLOT(setValue(QString)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(QString)),le, SLOT(setText(QString)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QLabel* lb) { lb->setText(v); base_value::connect(&v, SIGNAL(valueChanged(QString)), lb, SLOT(setText(QString)), v.DIRECT_CONNTYPE); } template<> inline void tie_setting(value& v, QTabWidget* t) { t->setCurrentIndex(v); base_value::connect(t, SIGNAL(currentChanged(int)), &v, SLOT(setValue(int)), v.DIRECT_CONNTYPE); base_value::connect(&v, SIGNAL(valueChanged(int)), t, SLOT(setCurrentIndex(int)), v.SAFE_CONNTYPE); } template<> inline void tie_setting(value& v, QSlider* w) { // we can't get these at runtime since signals cross threads const int q_min = w->minimum(); const int q_max = w->maximum(); const int q_diff = q_max - q_min; slider_value sv(v); const double sv_c = sv.max() - sv.min(); using std::round; w->setValue(int((sv.cur() - sv.min()) / sv_c * q_diff + q_min)); v = slider_value(q_diff <= 0 ? 0 : (w->value() - q_min) * sv_c / (double)q_diff + sv.min(), sv.min(), sv.max()); base_value::connect(w, &QSlider::valueChanged, &v, [=, &v](int pos) { const int q_diff = q_max - q_min; if (q_diff <= 0 || pos <= 0) v = slider_value(sv.min(), sv.min(), sv.max()); else { const float c = float(sv.max()-sv.min()); v = slider_value((pos - q_min) * c / (float)q_diff + float(sv.min()), sv.min(), sv.max()); } }, v.DIRECT_CONNTYPE); base_value::connect(&v, static_cast(&base_value::valueChanged), w, [=](double value) { w->setValue(int(round(value * q_diff) + q_min)); }, v.SAFE_CONNTYPE); } }