/* Copyright (c) 2013, 2015 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "pose-widget.hpp" #include "compat/check-visible.hpp" #include "compat/math.hpp" #include #include #include #include #include namespace pose_widget_impl { pose_widget::pose_widget(QWidget* parent) : QWidget(parent) { QPainter p; #ifdef TEST //draw rectangle frame around of Octopus, only if TEST defined p.begin(&front); p.setPen(QPen(Qt::red, 3, Qt::SolidLine)); p.drawRect(0, 0, front.width()-1, front.height()-1); p.end(); p.begin(&back); p.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine)); p.drawRect(0, 0, back.width()-1, back.height()-1); p.end(); #endif //draw Octopus shine shine.fill(QColor(255,255,255)); p.begin(&shine); p.setCompositionMode(QPainter::CompositionMode_DestinationIn); p.drawImage(QPointF(0,0), front); p.end(); //draw Octopus shadow shadow.fill(QColor(0,0,0)); p.begin(&shadow); p.setCompositionMode(QPainter::CompositionMode_DestinationIn); p.drawImage(QPointF(0,0), front); p.end(); mirror.setFocusPolicy(Qt::NoFocus); } void pose_widget::present(double yaw, double pitch, double roll, double x, double y, double z) { T = { x, y, z }; R = { yaw, pitch, roll }; repaint(); } void pose_widget::resizeEvent(QResizeEvent *event) { // adapt to widget size float w = event->size().width(); float h = event->size().height(); // move the mirror checkbox in the lower right corner of the widget mirror.setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mirror.move(w - mirror.width(), h - mirror.height()); } void pose_widget::paintEvent(QPaintEvent*) { // widget settings: constexpr float scale = 0.5; // scale of Octopus height, when x = y = z = 0.0 constexpr float XYZmax = 50.0; // -XYZmax < x,y,z < +XYZmax (offset the Octopus by one body) constexpr float Kz = 0.25; // Z scale change limit (simulate camera focus length) // get a local copy of input data auto [ yaw, pitch, roll ] = R; auto [ x, y, z ] = T; QPainter p(this); #ifdef TEST // use antialiasing for correct frame around the Octopus, only if TEST defined p.setRenderHint(QPainter::Antialiasing, true); #endif { p.fillRect(rect(), palette().brush(backgroundRole())); // draw axes p.save(); p.setPen(QPen(Qt::gray, 1, Qt::SolidLine)); int w = width(), h = height(); p.drawLine(w/2, 0, w/2, h); p.drawLine( 0, h/2, w, h/2); p.restore(); } // check mirror state if (mirror.checkState() == Qt::Checked) x = -x; else { yaw = -yaw; roll = -roll; } y = -y; // rotations QQuaternion q = QQuaternion::fromEulerAngles(pitch, yaw, roll); QMatrix4x4 m = QMatrix4x4(q.toRotationMatrix()); // x and y positions const float Kxy = (float)front.height() / XYZmax; QVector3D v(Kxy*x, Kxy*y, 0.0); v = m.transposed().map(v); m.translate(v); // perspective projection to x-y plane QTransform t = m.toTransform(1024).translate(-.5 * front.width(), -.5 * front.height()); // z position by setViewport const float mz = scale * height()/front.height()/exp(1.0) * exp(1.0 - z * (Kz/XYZmax)); p.setViewport(QRect(.5 * width(), .5 * height(), width()*mz, height()*mz)); // define forward or backward side by cross product of mapped x and y axes QPointF point0 = t.map(QPointF(0, 0)); QPointF x_dir = (t.map(QPointF(1, 0)) -= point0); QPointF y_dir = (t.map(QPointF(0, 1)) -= point0); const bool forward = x_dir.ry()*y_dir.rx() - x_dir.rx()*y_dir.ry() < 0 ? true : false; // draw red or green Octopus p.setTransform(t); p.drawImage(QPointF(0,0), forward ? front : back); // top lighting simulation const float alpha = sin(pitch * M_PI / 180.0); p.setOpacity(0.333 * fabs(alpha)); p.drawImage(QPointF(0,0), forward == (alpha >= 0.0) ? shine : shadow); } } // ns pose_widget_impl