/* Copyright (c) 2013, 2015 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #include "pose-widget.hpp" #include "compat/timer.hpp" #include "compat/sleep.hpp" #include "compat/check-visible.hpp" #include "compat/math.hpp" #include #include #include #include #include // XXX this needs rewriting in terms of scanline rendering -sh 20180105 // see: using namespace pose_widget_impl; pose_transform::pose_transform(QWidget* dst) : dst(dst), front(":/images/side1.png", nullptr), back(":/images/side6.png", nullptr), image(w, h, QImage::Format_ARGB32), image2(w, h, QImage::Format_ARGB32), fresh(false) { image.fill(Qt::transparent); image2.fill(Qt::transparent); } pose_transform::~pose_transform() { requestInterruption(); wait(); } void pose_widget::paintEvent(QPaintEvent* event) { QPainter p(this); xform.with_image_lock([&](const QImage& image) { p.drawImage(event->rect(), image, QRect(0, 0, pose_transform::w, pose_transform::h)); }); if (!xform.isRunning()) xform.start(QThread::LowPriority); } void pose_transform::run() { for (;;) { if (isInterruptionRequested()) break; { lock_guard l(mtx); if (fresh) goto end; rotation = rotation_; translation = translation_; } project_quad_texture(); end: portable::sleep(23); } } pose_widget::pose_widget(QWidget* parent) : QWidget(parent), xform(this) { rotate_sync(0,0,0, 0,0,0); } pose_widget::~pose_widget() { } void pose_widget::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z) { if (!check_is_visible()) return; bool expected = true; if (xform.fresh.compare_exchange_weak(expected, false)) { repaint(); xform.rotate_async(xAngle, yAngle, zAngle, x, y, z); } } template void pose_transform::with_rotate(F&& fun, double xAngle, double yAngle, double zAngle, double x, double y, double z) { using std::sin; using std::cos; constexpr double d2r = M_PI / 180; euler::euler_t euler(-zAngle * d2r, xAngle * d2r, -yAngle * d2r); euler::rmat r = euler::euler_to_rmat(euler); lock_guard l(mtx); for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) rotation_(i, j) = num(r(i, j)); translation_ = vec3(x, y, z); fun(); } void pose_widget::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z) { xform.rotate_sync(xAngle, yAngle, zAngle, x, y, z); } void pose_transform::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z) { with_rotate([] {}, xAngle, yAngle, zAngle, x, y, z); } void pose_transform::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z) { with_rotate([this] { rotation = rotation_; translation = translation_; project_quad_texture(); dst->repaint(); }, xAngle, yAngle, zAngle, x, y, z); } Triangle::Triangle(const vec2& p1, const vec2& p2, const vec2& p3) { origin = p1; v0 = vec2(p3 - p1); v1 = vec2(p2 - p1); dot00 = v0.dot(v0); dot01 = v0.dot(v1); dot11 = v1.dot(v1); const num denom = dot00 * dot11 - dot01 * dot01; invDenom = 1 / denom; } bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const { i = 0; const vec2 v2 = px - origin; const num dot12 = v1.dot(v2); const num dot02 = v0.dot(v2); num u = (dot11 * dot02 - dot01 * dot12) * invDenom; num v = (dot00 * dot12 - dot01 * dot02) * invDenom; if (!(u >= 0 && v >= 0)) return false; if (u + v > 1) { i = 1; u = 1 - u; v = 1 - v; } uv = vec2(u, v); return u >= 0 && v >= 0 && u + v <= 1; } std::pair pose_transform::get_bounds(const vec2& size) { const int x = size.x(), y = size.y(); const vec3 corners[] = { { -x, -y, 0 }, { x, -y, 0 }, { -x, y, 0 }, { x, y, 0 }, }; vec2 min(w-1, h-1), max(0, 0); for (unsigned k = 0; k < 4; k++) { const vec2 pt = project(corners[k]) + vec2(w/2, h/2); min.x() = std::fmin(min.x(), pt.x()); min.y() = std::fmin(min.y(), pt.y()); max.x() = std::fmax(max.x(), pt.x()); max.y() = std::fmax(max.y(), pt.y()); } min.x() = clamp(min.x(), 0, w-1); min.y() = clamp(min.y(), 0, h-1); max.x() = clamp(max.x(), 0, w-1); max.y() = clamp(max.y(), 0, h-1); #if 0 { QPainter p(&image); p.drawRect(min.x(), min.y(), max.x()-min.x(), max.y()-min.y()); } #endif return std::make_pair(vec2i(iround(min.x()), iround(min.y())), vec2i(iround(max.x()), iround(max.y()))); } void pose_transform::project_quad_texture() { vec3 bgcolor; { QColor bg = dst->palette().background().color(); image.fill(bg); bgcolor = vec3(bg.red(), bg.green(), bg.blue()); } num dir; vec2 pt[4]; vec2i min, max; { constexpr double c = 85/100.; const int sx_ = (w - std::max(0, (w - h)/2)) * 5/9; const int sy_ = (h - std::max(0, (h - w)/2)) * 5/9; std::tie(min, max) = get_bounds(vec2(sx_/2.*c, sy_/2)); const vec3 dst_corners[] = { { -sx_/2. * c, -sy_/2., 0 }, { sx_/2. * c, -sy_/2., 0 }, { -sx_/2. * c, sy_/2., 0 }, { sx_/2. * c, sy_/2., 0 }, }; for (int i = 0; i < 4; i++) pt[i] = project(dst_corners[i]) + vec2(w/2, h/2); { vec3 foo[3]; for (int i = 0; i < 3; i++) foo[i] = project2(dst_corners[i]); vec3 p1 = foo[1] - foo[0]; vec3 p2 = foo[2] - foo[0]; dir = p1.x() * p2.y() - p1.y() * p2.x(); // Z part of the cross product } } // rotation of (0, 90, 0) makes it numerically unstable if (std::fabs(dir) < 1e-3f) { lock_guard l(mtx2); image.swap(image2); fresh = true; return; } const QImage& tex = dir < 0 ? back : front; Triangle t(pt[0], pt[1], pt[2]); const unsigned orig_pitch = tex.bytesPerLine(); const unsigned dest_pitch = image.bytesPerLine(); unsigned char const* __restrict orig = tex.constBits(); unsigned char* __restrict dest = image.bits(); const int orig_depth = tex.depth() / 8; const int dest_depth = image.depth() / 8; constexpr int const_depth = 4; if (unlikely(orig_depth != const_depth || dest_depth != const_depth)) { qDebug() << "pose-widget: octopus must be saved as .png with 32 bits depth"; qDebug() << "pose-widget: target texture must be ARGB32"; return; } const vec2u dist(max.x() - min.x(), max.y() - min.y()); if (int(uv_vec.size()) < dist.x() * dist.y()) uv_vec.resize(dist.x() * dist.y()); for (int y = 0; y < dist.y(); y++) for (int x = 0; x < dist.x(); x++) { uv_* __restrict uv = &uv_vec[y * dist.x() + x]; if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv->coords, uv->i)) uv->i = -1; } const int ow = tex.width(), oh = tex.height(); vec2 const origs[2][3] = { { { 0, 0 }, { ow-1, 0 }, { 0, oh-1 }, }, { { ow-1, oh-1 }, vec2(0, oh-1) - vec2(ow-1, oh-1), vec2(ow-1, 0) - vec2(ow-1, oh-1), } }; for (int y_ = 0, dy = dist.y(); y_ < dy; y_++) { for (int x_ = 0, dx = dist.x(); x_ < dx; x_++) { const int y = y_ + min.y(), x = x_ + min.x(); const uv_* __restrict uv__ = &uv_vec[y_ * dx + x_]; if (uv__->i != -1) { using uc = unsigned char; vec2 const& uv = uv__->coords; int const i = uv__->i; float fx = origs[i][0].x() + uv.x() * origs[i][2].x() + uv.y() * origs[i][1].x(); float fy = origs[i][0].y() + uv.x() * origs[i][2].y() + uv.y() * origs[i][1].y(); //#define BILINEAR_FILTER #if defined BILINEAR_FILTER const unsigned px_ = fx + 1; const unsigned py_ = fy + 1; #endif const unsigned px = fx; const unsigned py = fy; const unsigned orig_pos = py * orig_pitch + px * const_depth; #if defined BILINEAR_FILTER const unsigned orig_pos_ = py_ * orig_pitch + px_ * const_depth; const unsigned orig_pos__ = py * orig_pitch + px_ * const_depth; const unsigned orig_pos___ = py_ * orig_pitch + px * const_depth; #endif // 1, 0 -- ax_, ay // 0, 1 -- ax, ay_ // 1, 1 -- ax_, ay_ // 0, 0 -- ax, ay //const uc alpha = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_; #if defined BILINEAR_FILTER const float ax_ = fx - unsigned(fx); const float ay_ = fy - unsigned(fy); const float ax = 1 - ax_; const float ay = 1 - ay_; #endif const unsigned pos = y * dest_pitch + x * const_depth; if (orig[orig_pos + 3] == uc(255)) // alpha for (int k = 0; k < 3; k++) dest[pos + k] = orig[orig_pos + k]; else for (int k = 0; k < 3; k++) dest[pos + k] = bgcolor(k); } } } { lock_guard l2(mtx2); image.swap(image2); fresh = true; } } vec2 pose_transform::project(const vec3 &point) { using std::fabs; vec3 ret = rotation * point; num z = std::fmax(num(.5), 1 + translation.z()/-80); num w_ = w, h_ = h; num x = w_ * translation.x() / 2 / -80; if (fabs(x) > w_/2) x = x > 0 ? w_/2 : w_/-2; num y = h_ * translation.y() / 2 / -80; if (fabs(y) > h_/2) y = y > 0 ? h_/2 : h_/-2; return { z * (ret.x() + x), z * (ret.y() + y) }; } vec3 pose_transform::project2(const vec3 &point) { return rotation * point; } template inline void pose_transform::with_image_lock(F&& fun) { lock_guard l(mtx2); fun(image2); }