/* Homepage http://facetracknoir.sourceforge.net/home/default.htm * * * * ISC License (ISC) * * * * Copyright (c) 2015, Wim Vriend * * * * Permission to use, copy, modify, and/or distribute this software for any * * purpose with or without fee is hereby granted, provided that the above * * copyright notice and this permission notice appear in all copies. * */ #pragma once #ifndef INCLUDED_FSUIPCSERVER_H #define INCLUDED_FSUIPCSERVER_H #include #include #include "FSUIPC_User.h" #include "api/plugin-api.hpp" #include "ui_ftnoir_fsuipccontrols.h" #include #include #include #include #include #include #include #include "options/options.hpp" using namespace options; #define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll" struct settings : opts { value LocationOfDLL; settings() : opts("proto-fsuipc"), LocationOfDLL(b, "dll-location", FSUIPC_FILENAME) {} }; #pragma pack(push,1) // All fields in structure must be unaligned typedef struct { int Control; // Control identifier int Value; // Value of DOF } TFSState; #pragma pack(pop) class fsuipc : public IProtocol { public: fsuipc(); ~fsuipc() override; bool correct(); void pose(const double* headpose); QString game_name() { return "Microsoft Flight Simulator X"; } private: QLibrary FSUIPCLib; double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ; settings s; template static int scale2AnalogLimits(t x, t min_x, t max_x ); }; class FSUIPCControls: public IProtocolDialog { Q_OBJECT public: FSUIPCControls(); void register_protocol(IProtocol *) {} void unregister_protocol() {} private: Ui::UICFSUIPCControls ui; settings s; private slots: void doOK(); void doCancel(); void getLocationOfDLL(); }; class fsuipcDll : public Metadata { public: QString name() { return QString("FSUIPC -- Microsoft FS2002/FS2004"); } QIcon icon() { return QIcon(":/images/fs9.png"); } }; #endif//INCLUDED_FSUIPCSERVER_H //END