/* Copyright (c) 2015, 2019 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #pragma once #include "ui_ftnoir_mousecontrols.h" #include "mouse-settings.hpp" #include "api/plugin-api.hpp" #include using namespace options; class mouse : public TR, public IProtocol { Q_OBJECT static int get_delta(int val, int prev); static int get_value(double val, double sensitivity, bool is_rotation); int last_x = 0, last_y = 0; mouse_settings s; public: mouse() = default; module_status initialize() override { return status_ok(); } void pose(const double* headpose, const double*) override; QString game_name() override; }; class MOUSEControls: public IProtocolDialog { Q_OBJECT Ui::UI_mouse ui; mouse_settings s; private slots: void doOK(); void doCancel(); public: MOUSEControls(); void register_protocol(IProtocol*) override {} void unregister_protocol() override {} }; class mouseDll : public Metadata { Q_OBJECT QString name() override { return tr("mouse emulation"); } QIcon icon() override { return QIcon(":/images/mouse.png"); } };