/* Homepage http://facetracknoir.sourceforge.net/home/default.htm * * * * ISC License (ISC) * * * * Copyright (c) 2015, Wim Vriend * * * * Permission to use, copy, modify, and/or distribute this software for any * * purpose with or without fee is hereby granted, provided that the above * * copyright notice and this permission notice appear in all copies. * */ #pragma once #include "ui_ftnoir_ftncontrols.h" #include #include "api/plugin-api.hpp" #include "options/options.hpp" using namespace options; struct settings : opts { value ip1, ip2, ip3, ip4, port; settings() : opts("udp-proto"), ip1(b, "ip1", 192), ip2(b, "ip2", 168), ip3(b, "ip3", 0), ip4(b, "ip4", 2), port(b, "port", 4242) {} }; class udp : public QObject, public IProtocol { Q_OBJECT public: udp(); module_status initialize() override; void pose(const double *headpose); QString game_name() { return tr("UDP over network"); } private: QUdpSocket outSocket; settings s; QHostAddress dest_ip { 127u << 24 | 1u }; unsigned short dest_port = 65535; private slots: void set_dest_address(); }; // Widget that has controls for FTNoIR protocol client-settings. class FTNControls: public IProtocolDialog { Q_OBJECT public: FTNControls(); void register_protocol(IProtocol *) {} void unregister_protocol() {} private: Ui::UICFTNControls ui; settings s; private slots: void doOK(); void doCancel(); }; class udp_sender_dll : public Metadata { Q_OBJECT QString name() { return tr("UDP over network"); } QIcon icon() { return QIcon(":/images/opentrack.png"); } };