#include "ftnoir_protocol_wine.h" #include #include #include /* For mode constants */ #include /* For O_* constants */ #include "csv/csv.h" FTNoIR_Protocol::FTNoIR_Protocol() : lck_shm(WINE_SHM_NAME, WINE_MTX_NAME, sizeof(WineSHM)), shm(NULL), gameid(0) { if (lck_shm.success()) { shm = (WineSHM*) lck_shm.ptr(); memset(shm, 0, sizeof(*shm)); } wrapper.start("wine", QStringList() << (QCoreApplication::applicationDirPath() + "/opentrack-wrapper-wine.exe.so")); } FTNoIR_Protocol::~FTNoIR_Protocol() { if (shm) { shm->stop = true; wrapper.waitForFinished(100); } wrapper.terminate(); if (!wrapper.waitForFinished(100)) { wrapper.kill(); wrapper.waitForFinished(42); } //shm_unlink("/" WINE_SHM_NAME); } void FTNoIR_Protocol::pose( const double *headpose ) { if (shm) { lck_shm.lock(); for (int i = 3; i < 6; i++) shm->data[i] = headpose[i] / 57.295781; for (int i = 0; i < 3; i++) shm->data[i] = headpose[i] * 10; if (shm->gameid != gameid) { QString gamename; QMutexLocker foo(&game_name_mutex); /* only EZCA for FSX requires dummy process, and FSX doesn't work on Linux */ /* memory-hacks DLL can't be loaded into a Linux process, either */ CSV::getGameData(shm->gameid, shm->table, gamename); gameid = shm->gameid2 = shm->gameid; connected_game = gamename; } lck_shm.unlock(); } } bool FTNoIR_Protocol::correct() { return lck_shm.success(); } OPENTRACK_DECLARE_PROTOCOL(FTNoIR_Protocol, FTControls, FTNoIR_ProtocolDll)