#pragma once #include "ui_ftnoir_winecontrols.h" #include #include #include #include #include #include #include #include "api/plugin-api.hpp" #include "compat/shm.h" #include "wine-shm.h" class wine : public IProtocol { public: wine(); ~wine() override; module_status check_status() override; void pose(const double* headpose) override; QString game_name() override { QMutexLocker foo(&game_name_mutex); return connected_game; } private: shm_wrapper lck_shm; WineSHM* shm; QProcess wrapper; int gameid; QString connected_game; QMutex game_name_mutex; }; class FTControls: public IProtocolDialog { Q_OBJECT public: FTControls(); void register_protocol(IProtocol *) override {} void unregister_protocol() override {} private: Ui::UICFTControls ui; private slots: void doOK(); void doCancel(); }; class wineDll : public Metadata { public: QString name() override { return QString("Wine -- Windows layer for Unix"); } QIcon icon() override { return QIcon(":/images/wine.png"); } };